Start to generalise text input to "terminal signal" input
This commit is contained in:
@@ -132,7 +132,7 @@ allVisibleWalls :: World -> [(Point2, Wall)]
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{-# INLINE allVisibleWalls #-}
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allVisibleWalls w = concatMap (flip (visibleWalls vPos) w . (+.+ vPos)) $ nRays 15
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where
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vPos = w ^. cWorld . cwCamPos . camViewFrom
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vPos = w ^. cWorld . cwCam . camViewFrom
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overlapCircWalls ::
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Point2 ->
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@@ -5,7 +5,7 @@ module Dodge.Base.Coordinate (
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) where
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import Control.Lens
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import Dodge.Data.CamPos
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import Dodge.Data.Camera
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import Dodge.Data.HUD
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import Dodge.Data.Input
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import Geometry
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@@ -22,7 +22,7 @@ import Geometry
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- These have to be scaled according to the size of the window to get actual screen positions.
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- This allows for line thicknesses etc to correspond to pixel sizes.
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-}
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worldPosToScreen :: CamPos -> Point2 -> Point2
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worldPosToScreen :: Camera -> Point2 -> Point2
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worldPosToScreen cam =
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rotateV (negate $ cam ^. camRot)
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. ((cam ^. camZoom) *.*)
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@@ -42,7 +42,7 @@ cartePosToScreen thehud = doRotate . doZoom . doTranslate
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--crToMousePosOffset cr w = (mouseWorldPos w -.- _crPos cr, 0)
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-- | The mouse position in world coordinates.
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mouseWorldPos :: Input -> CamPos -> Point2
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mouseWorldPos :: Input -> Camera -> Point2
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mouseWorldPos inp cam =
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(cam ^. camCenter)
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+.+ (1 / (cam ^. camZoom)) *.* rotateV (cam ^. camRot) (_mousePos inp)
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@@ -7,13 +7,13 @@ module Dodge.Base.Window (
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screenBox,
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) where
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import Dodge.Data.CamPos
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import Dodge.Data.Camera
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import Dodge.Data.Config
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import Geometry
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import Control.Lens
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-- | A box covering the screen in world coordinates
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screenPolygon :: Configuration -> CamPos -> [Point2]
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screenPolygon :: Configuration -> Camera -> [Point2]
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screenPolygon cfig w = map (scTran . scRot . scZoom) $ screenBox cfig
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where
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scRot = rotateV (w ^. camRot)
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@@ -29,7 +29,7 @@ screenPolygonBord ::
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-- | Y border
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Float ->
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Configuration ->
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CamPos ->
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Camera ->
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[Point2]
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screenPolygonBord xbord ybord cfig w = [tr, tl, bl, br]
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where
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+1
-1
@@ -82,7 +82,7 @@ useAmmoParams it cr w =
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return $ FlechetteTrajectory tpos
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BezierTrajectory{} -> fromMaybe BasicBulletTrajectory $ do
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tpos <- cr ^? crTargeting . ctPos . _Just
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return $ BezierTrajectory sp tpos (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos))
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return $ BezierTrajectory sp tpos (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam))
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bounceDir :: (Point2, Either Creature Wall) -> Maybe Point2
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bounceDir (_, Right wl) | _wlBouncy wl = Just $ uncurry (-.-) (_wlLine wl)
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@@ -26,7 +26,7 @@ blinkActionMousePos cr w =
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& inverseShockwaveAt cpos 40 2 2
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where
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cid = _crID cr
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p1 = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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p1 = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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cpos = _crPos cr
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--p2 = bouncePoint (const True) 1 cpos p1 w
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p2 = pushIntoMaybe $ collideCircWalls cpos p1 r (wlsNearSeg cpos p1 w)
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@@ -70,7 +70,7 @@ unsafeBlinkAction cr w
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wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
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return (isLHS mwp `uncurry` _wlLine wl)
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cid = _crID cr
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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cpos = _crPos cr
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blinkShockwave ::
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@@ -96,7 +96,7 @@ blinkActionFail cr w =
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distR = 120
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distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
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cid = _crID cr
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p1 = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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p1 = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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cpos = _crPos cr
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p2 = bouncePoint (const True) 1 cpos p1 w
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r = 1.5 * _crRad cr
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@@ -28,8 +28,8 @@ creatureDisplayText w cr =
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cr
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where
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lw = w ^. cWorld . lWorld
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campos = w ^. cWorld . cwCamPos . camViewFrom
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theScale = 0.15 / (w ^. cWorld . cwCamPos . camZoom)
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campos = w ^. cWorld . cwCam . camViewFrom
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theScale = 0.15 / (w ^. cWorld . cwCam . camZoom)
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cpos = _crPos cr
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v = cpos -.- campos
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(V2 x y) = campos +.+ v +.+ _crRad cr *.* normalizeV v
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@@ -75,15 +75,15 @@ wasdWithAiming w speed cr
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| otherwise = crMvForward speed
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theTurn cr' = creatureTurnTowardDir (_crMvAim cr') 0.2 cr'
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movDir = wasdDir w
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dir = fmap ((w ^. cWorld . cwCamPos . camRot) +) (safeArgV movDir)
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movAbs = rotateV (w ^. cWorld . cwCamPos . camRot) $ normalizeV movDir
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dir = fmap ((w ^. cWorld . cwCam . camRot) +) (safeArgV movDir)
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movAbs = rotateV (w ^. cWorld . cwCam . camRot) $ normalizeV movDir
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isAiming = _posture (_crStance cr) == Aiming
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mouseDir = fromMaybe
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(argV (_mousePos (_input w)) + (w ^. cWorld . cwCamPos . camRot) )
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(argV (_mousePos (_input w)) + (w ^. cWorld . cwCam . camRot) )
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$ do
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itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
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_ <- cr ^? crInv . ix itRef . itScope . scopePos
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return . argV $ mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos) -.- _crPos cr
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return . argV $ mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- _crPos cr
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aimTurn :: Float -> Creature -> Creature
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aimTurn a cr = creatureTurnTowardDir a (x * 0.2) cr
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@@ -120,7 +120,7 @@ pressedMBEffectsTopInventory pkeys w
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| isDown SDL.ButtonLeft && isDown SDL.ButtonRight && inTopInv = useItem (you w) w
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| isDown SDL.ButtonLeft && inTopInv = doTopInvLeftClick (you w) w
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| isDown SDL.ButtonMiddle =
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w & cWorld . cwCamPos . camRot -~ rotation
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w & cWorld . cwCam . camRot -~ rotation
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& input . clickMousePos .~ _mousePos (_input w)
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| otherwise = w
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where
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@@ -6,7 +6,7 @@
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module Dodge.Data.CWorld (
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module Dodge.Data.CWorld,
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module Dodge.Data.LWorld,
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module Dodge.Data.CamPos
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module Dodge.Data.Camera
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) where
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import Data.Tile
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@@ -18,13 +18,13 @@ import Data.Aeson.TH
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--import Dodge.Data.GenParams
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import Dodge.GameRoom
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import Geometry.ConvexPoly
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import Dodge.Data.CamPos
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import Dodge.Data.Camera
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import qualified Data.IntSet as IS
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import Data.Graph.Inductive
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data CWorld = CWorld
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{ _lWorld :: LWorld
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, _cwCamPos :: CamPos
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, _cwCam :: Camera
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, _cwGen :: CWGen
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, _cClock :: Int
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, _seenWalls :: IS.IntSet
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@@ -1,28 +0,0 @@
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{-# LANGUAGE DeriveAnyClass #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.CamPos where
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Geometry.Data
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data CamPos = CamPos
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{ _camCenter :: Point2
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, _camRot :: Float
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, _camZoom :: Float -- smaller values zoom out
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, _camItemZoom :: Float
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, _camDefaultZoom :: Float
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, _camViewFrom :: Point2
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, _camViewDistance :: Float
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, _camBoundBox :: [Point2]
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, _camBoundDist :: (Float, Float, Float, Float) -- NSEW, S and W negative
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}
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makeLenses ''CamPos
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concat
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<$> mapM
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(deriveJSON defaultOptions)
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[ ''CamPos ]
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+19
-5
@@ -1,24 +1,27 @@
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE DeriveAnyClass #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.Input where
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import Control.Lens
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import qualified Data.Map.Strict as M
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import Geometry.Data
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import SDL (MouseButton, Scancode)
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data PressType = InitialPress
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data PressType
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= InitialPress
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| ShortPress
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| LongPress
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deriving (Eq,Show)
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deriving (Eq, Show)
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data Input = Input
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{ _mousePos :: Point2 -- in pixels, from the center of the screen
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, _mouseMoving :: Bool
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, _pressedKeys :: M.Map Scancode PressType
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, _mouseButtons :: M.Map MouseButton Bool -- shortpress False, repeatpress True
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, _scrollAmount :: Int
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, _scrollAmount :: Int
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, _previousScrollAmount :: Int
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, _lLine :: (Point2, Point2)
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, _rLine :: (Point2, Point2)
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@@ -26,9 +29,20 @@ data Input = Input
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, _lSelect :: Point2
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, _rSelect :: Point2
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, _clickMousePos :: Point2
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, _textInput :: String
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, _textInput :: [Either TermSignal Char]
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, _scrollTestFloat :: Float
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, _scrollTestInt :: Int
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}
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data TermSignal
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= TSescape
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| TSreturn
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| TSbackspace
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| TSdelete
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| TStab
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| TSleft
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| TSright
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| TSup
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| TSdown
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makeLenses ''Input
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@@ -17,7 +17,7 @@ printRotPoint r p =
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. uncurryV translate p
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$ pictures [circle 3, rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
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outsideScreenPolygon :: Configuration -> CamPos -> [Point2]
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outsideScreenPolygon :: Configuration -> Camera -> [Point2]
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outsideScreenPolygon cfig w = [tr, tl, bl, br]
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where
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scRot = rotateV (w ^. camRot)
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@@ -39,14 +39,14 @@ lineOnScreenCone cfig w p1 p2 =
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|| pointInPolygon p2 sp
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|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
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where
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sp' = screenPolygon cfig (w ^. cWorld . cwCamPos)
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vp = w ^. cWorld . cwCamPos . camViewFrom
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sp' = screenPolygon cfig (w ^. cWorld . cwCam)
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vp = w ^. cWorld . cwCam . camViewFrom
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sp
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| pointInPolygon vp sp' = sp'
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| otherwise = orderPolygon ((w ^. cWorld . cwCamPos . camViewFrom) : sp')
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| otherwise = orderPolygon ((w ^. cWorld . cwCam . camViewFrom) : sp')
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sps = zip sp (tail sp ++ [head sp])
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pointOnScreen :: Configuration -> CamPos -> Point2 -> Bool
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pointOnScreen :: Configuration -> Camera -> Point2 -> Bool
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pointOnScreen cfig w p = pointInPolygon p $ screenPolygon cfig w
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drawWallFace :: Configuration -> World -> Wall -> Picture
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@@ -56,13 +56,13 @@ drawWallFace cfig w wall
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where
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(x, y) = _wlLine wall
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points = extendConeToScreenEdge cfig w sightFrom (x, y)
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sightFrom = w ^. cWorld . cwCamPos . camViewFrom
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sightFrom = w ^. cWorld . cwCam . camViewFrom
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extendConeToScreenEdge :: Configuration -> World -> Point2 -> (Point2, Point2) -> [Point2]
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extendConeToScreenEdge cfig w c (x, y) = orderPolygon $ wallScreenIntersect ++ [x, y] ++ borderPs ++ cornerPs
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where
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borderPs = mapMaybe (intersectLinefromScreen cfig w c) [x, y]
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scpoly = reverse $ screenPolygon cfig (w ^. cWorld . cwCamPos)
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scpoly = reverse $ screenPolygon cfig (w ^. cWorld . cwCam)
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cornerPs = filter (pointIsInCone c (x, y)) scpoly
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wallScreenIntersect =
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mapMaybe (uncurry $ intersectSegSeg y ((2 *.* y) -.- x))
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@@ -77,4 +77,4 @@ intersectLinefromScreen cfig w a b =
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listToMaybe
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. mapMaybe (\(x, y) -> intersectSegLineFrom x y b (b +.+ b -.- a))
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. loopPairs
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$ screenPolygon cfig (w ^. cWorld . cwCamPos)
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$ screenPolygon cfig (w ^. cWorld . cwCam)
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@@ -62,9 +62,9 @@ defaultCWGen =
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, _cwgRoomClipping = []
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}
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defaultCWCam :: CamPos
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defaultCWCam :: Camera
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defaultCWCam =
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CamPos
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Camera
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{ _camCenter = V2 0 0
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, _camRot = 0
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, _camZoom = 1
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@@ -74,12 +74,13 @@ defaultCWCam =
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, _camItemZoom = 1
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, _camBoundBox = square 100
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, _camBoundDist = (100, -100, 100, -100)
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, _camControl = CamInGame
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}
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defaultCWorld :: CWorld
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defaultCWorld =
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CWorld
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{ _cwCamPos = defaultCWCam
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{ _cwCam = defaultCWCam
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, _lWorld = defaultLWorld
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, _cwGen = defaultCWGen
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, _cClock = 0
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@@ -1,4 +1,5 @@
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-- | Deals with events that only affect Input.
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-- | Capture input events, store them in structures for later use.
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-- Should not update the world other than this.
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module Dodge.Event.Input (
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handleKeyboardEvent,
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handleTextInput,
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@@ -15,19 +16,27 @@ import SDL
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-- annoyingly, the text input event doesn't register backspace, so deletion has to be
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-- dealt with separately
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handleTextInput :: String -> Input -> Input
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handleTextInput text = textInput %~ (++ text)
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handleTextInput text = textInput %~ (++ map Right text)
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-- | Handles keyboard press and release.
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handleKeyboardEvent :: KeyboardEventData -> Input -> Input
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handleKeyboardEvent kev = case keyboardEventKeyMotion kev of
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Released -> pressedKeys . at scode .~ Nothing
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Pressed -> pressedKeys . at scode ?~ val
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Pressed -> (pressedKeys . at scode ?~ val)
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. addTermSignal scode
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where
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val
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| keyboardEventRepeat kev = LongPress
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| otherwise = InitialPress
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scode = (keysymScancode . keyboardEventKeysym) kev
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addTermSignal :: Scancode -> Input -> Input
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addTermSignal sc = case sc of
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ScancodeBackspace -> textInput .:~ Left TSbackspace
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ScancodeEscape -> textInput .:~ Left TSescape
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ScancodeReturn -> textInput .:~ Left TSreturn
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_ -> id
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handleMouseMotionEvent :: MouseMotionEventData -> Configuration -> Input -> Input
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handleMouseMotionEvent mmev cfig =
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set mousePos themousepos
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@@ -349,7 +349,7 @@ useMod hm = case hm of
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directedTelPos _ cr w = (p, a)
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where
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p = fromMaybe (_crPos cr) $ cr ^? crTargeting . ctPos . _Just
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a = argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos) -.- p)
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a = argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- p)
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moddelay x = itUse . heldConsumption . laAmmoType . amBullet . buDelayFraction .~ x
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modcrpos x cr =
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cr & crDir %~ tweenAngles x (_crOldDir cr)
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@@ -513,7 +513,7 @@ shootTeslaArc it cr w =
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useForceFieldGun :: Item -> Creature -> World -> World
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useForceFieldGun itm cr w = fromMaybe w $ do
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a <- cr ^? crTargeting . ctPos . _Just
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let mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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let mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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b = if dist a mwp < 100 then mwp else a +.+ 100 *.* normalizeV (mwp -.- a)
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wlline = (a, b)
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return $
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@@ -16,7 +16,7 @@ splashScreen =
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initialWorld :: World
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initialWorld =
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defaultWorld
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& cWorld . cwCamPos . camZoom .~ 10
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& cWorld . cwCam . camZoom .~ 10
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& cWorld . lWorld . creatures .~ IM.fromList [(0, startCr)]
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& cWorld . lWorld . worldEvents .~ SoundStart BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing :
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[MakeStartCloudAt (V3 x y 5) | x <- [-5, -4 .. 5], y <- [-5, -4 .. 5]]
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@@ -149,7 +149,7 @@ circleLaser it cr w
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| otherwise = w
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where
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cpos = _crPos cr
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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pos = _crPos cr +.+ rotateV dir (V2 0 (max 70 $ dist cpos mwp))
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dir = fromIntegral (_lasCycle (_itParams it)) * pi / 1000
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phasev = _phaseV . _itParams $ _crInv cr IM.! itRef
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@@ -169,7 +169,7 @@ shootDualLaser it cr w =
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gap = _dbGap . _itParams $ it
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posl = pos +.+ (- gap) *.* vNormal (unitVectorAtAngle dir)
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posr = pos +.+ gap *.* vNormal (unitVectorAtAngle dir)
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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mwp'
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| dist mwp (_crPos cr) < aimlength + 5 = _crPos cr +.+ (aimlength + 5) *.* unitVectorAtAngle dir
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||||
| otherwise = mwp
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|
||||
@@ -589,7 +589,7 @@ torqueBefore torque feff item cr w
|
||||
w
|
||||
& randGen .~ g
|
||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||
& cWorld . cwCamPos . camRot +~ rot
|
||||
& cWorld . cwCam . camRot +~ rot
|
||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -610,7 +610,7 @@ torqueBeforeAtLeast minTorque exTorque feff item cr w
|
||||
w
|
||||
& randGen .~ g
|
||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
||||
& cWorld . cwCamPos . camRot +~ rot'
|
||||
& cWorld . cwCam . camRot +~ rot'
|
||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -623,7 +623,7 @@ torqueBeforeAtLeast minTorque exTorque feff item cr w
|
||||
withTorqueAfter :: ChainEffect
|
||||
withTorqueAfter feff item cr w
|
||||
-- | cid == 0 = rotateScope $ set randGen g $ over cameraRot (+rot) $ feff item cr w
|
||||
| cid == 0 = set randGen g $ over (cWorld . cwCamPos . camRot) (+ rot) $ feff item cr w
|
||||
| cid == 0 = set randGen g $ over (cWorld . cwCam . camRot) (+ rot) $ feff item cr w
|
||||
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -661,7 +661,7 @@ sideEffectOnFrame i sf f it cr w =
|
||||
|
||||
torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
||||
torqueSideEffect torque _ cr w
|
||||
| cid == 0 = set randGen g $ over (cWorld . cwCamPos . camRot) (+ rot) w
|
||||
| cid == 0 = set randGen g $ over (cWorld . cwCam . camRot) (+ rot) w
|
||||
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
where
|
||||
cid = _crID cr
|
||||
@@ -708,12 +708,12 @@ duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
||||
& crPos %~ (+.+ pos)
|
||||
& crDir .~ thedir pos
|
||||
thedir pos
|
||||
| dist (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)) (_crPos cr) < aimingMuzzlePos cr item =
|
||||
| dist (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)) (_crPos cr) < aimingMuzzlePos cr item =
|
||||
argV
|
||||
( _crPos cr +.+ aimingMuzzlePos cr item *.* unitVectorAtAngle (_crDir cr)
|
||||
-.- (_crPos cr +.+ pos)
|
||||
)
|
||||
| otherwise = argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos) -.- (_crPos cr +.+ pos))
|
||||
| otherwise = argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- (_crPos cr +.+ pos))
|
||||
|
||||
duplicateItem :: (Item -> [Item]) -> ChainEffect
|
||||
duplicateItem fit eff itm cr w = foldr f w (fit itm)
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ generateLevelFromRoomList gr' w =
|
||||
|
||||
|
||||
randomCompass :: World -> World
|
||||
randomCompass w = w & cWorld . cwCamPos . camRot .~ (takeOne [0, 0.5 * pi, pi, 1.5 * pi] & evalState $ _randGen w)
|
||||
randomCompass w = w & cWorld . cwCam . camRot .~ (takeOne [0, 0.5 * pi, pi, 1.5 * pi] & evalState $ _randGen w)
|
||||
|
||||
-- note the order of traversal of the rooms is important
|
||||
-- hence the reverse
|
||||
|
||||
+1
-1
@@ -113,7 +113,7 @@ boostPoint x cr w = case mayp2 of
|
||||
where
|
||||
cpos = _crPos cr
|
||||
r = 1.5 * _crRad cr
|
||||
p1 = cpos +.+ x *.* squashNormalizeV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos) -.- cpos)
|
||||
p1 = cpos +.+ x *.* squashNormalizeV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- cpos)
|
||||
mayp2 = bouncePoint (const True) 1 cpos p1 w
|
||||
|
||||
addBoostShockwave ::
|
||||
|
||||
+12
-10
@@ -219,18 +219,20 @@ displayControls = titleOptionsNoWrite "CONTROLS" $ map (Toggle id . const . uncu
|
||||
|
||||
listControls :: [(String, String)]
|
||||
listControls =
|
||||
[ ("wasd", "MOVEMENT")
|
||||
, ("[rmb]", "AIM")
|
||||
, ("[rmb+lmb]", "SHOOT/USE/EQUIP SELECTED")
|
||||
, ("[lmb]", "USE EQUIPPED")
|
||||
, ("[wheelscroll]", "SELECT ITEM")
|
||||
, ("[space]", "PICKUP ITEM")
|
||||
[ ("w|a|s|d", "MOVEMENT")
|
||||
, ("<rmb>", "AIM")
|
||||
, ("<rmb>&<lmb>", "SHOOT/USE/EQUIP SELECTED")
|
||||
, ("<lmb>", "USE EQUIPPED")
|
||||
, ("<wheelscroll>", "SELECT ITEM")
|
||||
, ("<space>", "PICKUP ITEM")
|
||||
, ("m", "DISPLAY MAP")
|
||||
, ("f", "DROP ITEM")
|
||||
, ("c", "COMBINE ITEMS")
|
||||
, ("x", "EXAMINE ITEMS")
|
||||
, ("c[esc]", "PAUSE")
|
||||
, ("qe", "ROTATE CAMERA")
|
||||
, ("F5", "QUICKSAVE")
|
||||
, ("F9", "QUICKLOAD")
|
||||
, ("c|<esc>", "PAUSE AND DISPLAY MENU")
|
||||
, ("q|e", "ROTATE CAMERA")
|
||||
, ("<F2>", "PAUSE AND FLOAT CAMERA")
|
||||
, ("<F3>", "PAUSE AND PAN CAMERA")
|
||||
, ("<F5>", "QUICKSAVE")
|
||||
, ("<F9>", "QUICKLOAD")
|
||||
]
|
||||
|
||||
@@ -13,7 +13,7 @@ import Picture
|
||||
--fixedSizePicAt ::
|
||||
-- Picture ->
|
||||
-- Point2 ->
|
||||
-- CamPos ->
|
||||
-- Camera ->
|
||||
-- Picture
|
||||
--fixedSizePicAt pic p w =
|
||||
-- setLayer DebugLayer
|
||||
@@ -35,7 +35,7 @@ import Picture
|
||||
-- Picture ->
|
||||
-- Point2 ->
|
||||
-- Configuration ->
|
||||
-- CamPos ->
|
||||
-- Camera ->
|
||||
-- Picture
|
||||
--fixedSizePicClamp xbord ybord pic p cfig w =
|
||||
-- setLayer DebugLayer
|
||||
@@ -70,16 +70,16 @@ fixedSizePicClampArrow xbord ybord pic p cfig w =
|
||||
, setLayer DebugLayer . color white . setDepth 20 $ arrowPic
|
||||
]
|
||||
where
|
||||
winps = screenPolygon cfig (w ^. cwCamPos)
|
||||
bords = screenPolygonBord xbord ybord cfig (w ^. cwCamPos)
|
||||
winps = screenPolygon cfig (w ^. cwCam)
|
||||
bords = screenPolygonBord xbord ybord cfig (w ^. cwCam)
|
||||
borderPoint = intersectSegPolyFirst campos p bords
|
||||
windowPoint = intersectSegPolyFirst campos p winps
|
||||
arrowPic = case borderPoint of
|
||||
Nothing -> blank
|
||||
Just bp -> thickLine 5 [bp, fromMaybe p windowPoint]
|
||||
(V2 x y) = fromMaybe p borderPoint
|
||||
campos = w ^. cwCamPos . camCenter
|
||||
theScale = 1 / (w ^. cwCamPos . camZoom)
|
||||
campos = w ^. cwCam . camCenter
|
||||
theScale = 1 / (w ^. cwCam . camZoom)
|
||||
|
||||
--absClamp ::
|
||||
-- -- | clamping value, assumed positive
|
||||
|
||||
@@ -97,7 +97,7 @@ setRemoteDir cid itid pj w = w & cWorld . lWorld . projectiles . ix (_prjID pj)
|
||||
| SDL.ButtonRight `M.member` _mouseButtons (_input w)
|
||||
&& w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . ispItem
|
||||
== w ^? cWorld . lWorld . itemLocations . ix itid . ipInvID
|
||||
= (w ^. cWorld . cwCamPos . camRot) + argV (_mousePos (_input w))
|
||||
= (w ^. cWorld . cwCam . camRot) + argV (_mousePos (_input w))
|
||||
| otherwise = _prjDir pj
|
||||
|
||||
doThrust :: Proj -> World -> World
|
||||
|
||||
+5
-5
@@ -49,13 +49,13 @@ doDrawing' win pdata u = do
|
||||
checkGLError
|
||||
let w = _uvWorld u
|
||||
cfig = _uvConfig u
|
||||
rot = w ^. cWorld . cwCamPos . camRot
|
||||
camzoom = w ^. cWorld . cwCamPos . camZoom
|
||||
trans = w ^. cWorld . cwCamPos . camCenter
|
||||
rot = w ^. cWorld . cwCam . camRot
|
||||
camzoom = w ^. cWorld . cwCam . camZoom
|
||||
trans = w ^. cWorld . cwCam . camCenter
|
||||
wins = V2 (windowXFloat cfig) (windowYFloat cfig)
|
||||
(windowPoints, wallSPics, wallsToPoke) = wallsToDraw w
|
||||
lightPoints = lightsToRender cfig (w ^. cWorld . cwCamPos) (w ^. cWorld . lWorld)
|
||||
viewFroms@(V2 vfx vfy) = w ^. cWorld . cwCamPos . camViewFrom
|
||||
lightPoints = lightsToRender cfig (w ^. cWorld . cwCam) (w ^. cWorld . lWorld)
|
||||
viewFroms@(V2 vfx vfy) = w ^. cWorld . cwCam . camViewFrom
|
||||
shadV = _pictureShaders pdata
|
||||
nFls = w ^. cWorld . numberFloorVerxs
|
||||
-- bind as much data into vbos as feasible at this point
|
||||
|
||||
@@ -4,14 +4,14 @@ module Dodge.Render.InfoBox
|
||||
) where
|
||||
|
||||
import Dodge.Base
|
||||
import Dodge.Data.CamPos
|
||||
import Dodge.Data.Camera
|
||||
import Dodge.Data.Config
|
||||
import Dodge.Render.Connectors
|
||||
import Dodge.Render.List
|
||||
import Geometry
|
||||
import Picture
|
||||
|
||||
renderInfoListAt :: Float -> Float -> Configuration -> CamPos -> (Point2, [String]) -> Picture
|
||||
renderInfoListAt :: Float -> Float -> Configuration -> Camera -> (Point2, [String]) -> Picture
|
||||
renderInfoListAt x y cfig cam (p, ss) =
|
||||
renderListAt x y cfig (zip ss (repeat white))
|
||||
<> color white (lConnect (V2 (x - hw) (hh -25 - y)) (worldPosToScreen cam p))
|
||||
@@ -20,7 +20,7 @@ renderInfoListAt x y cfig cam (p, ss) =
|
||||
hw = halfWidth cfig
|
||||
hh = halfHeight cfig
|
||||
|
||||
renderInfoListsAt :: Float -> Float -> Configuration -> CamPos -> [(Point2, [String])] -> Picture
|
||||
renderInfoListsAt :: Float -> Float -> Configuration -> Camera -> [(Point2, [String])] -> Picture
|
||||
renderInfoListsAt x y cfig w =
|
||||
fst . foldr f (mempty, 0)
|
||||
where
|
||||
|
||||
@@ -5,13 +5,13 @@ module Dodge.Render.Lights (
|
||||
import Data.List (sortOn)
|
||||
import Data.Maybe
|
||||
import Dodge.Data.LWorld
|
||||
import Dodge.Data.CamPos
|
||||
import Dodge.Data.Camera
|
||||
import Dodge.Data.Config
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
import Control.Lens
|
||||
|
||||
lightsToRender :: Configuration -> CamPos -> LWorld -> [(Point3, Float, Point3)]
|
||||
lightsToRender :: Configuration -> Camera -> LWorld -> [(Point3, Float, Point3)]
|
||||
{-# INLINE lightsToRender #-}
|
||||
lightsToRender cfig campos w = take (fromEnum $ cfig ^. graphics_num_shadow_casters) $
|
||||
sortOn (\(_,x,_) -> negate x) $
|
||||
|
||||
@@ -76,8 +76,8 @@ mouseCursorType u
|
||||
a = fromMaybe 0 $ do
|
||||
cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
|
||||
return . toClosestMultiple (pi / 32) $
|
||||
argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos) -.- cpos)
|
||||
- w ^. cWorld . cwCamPos . camRot
|
||||
argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- cpos)
|
||||
- w ^. cWorld . cwCam . camRot
|
||||
|
||||
mousePlus :: Picture
|
||||
mousePlus = pictures [line [V2 (-5) 0, V2 5 0], line [V2 0 (-5), V2 0 5]]
|
||||
|
||||
@@ -83,7 +83,7 @@ drawSweep cr w = fromMaybe mempty $ do
|
||||
cdir = _crDir cr
|
||||
rot = campos ^. camRot
|
||||
p = _crPos cr
|
||||
campos = w ^. cWorld . cwCamPos
|
||||
campos = w ^. cWorld . cwCam
|
||||
theinput = w ^. input
|
||||
mwp = mouseWorldPos theinput campos
|
||||
|
||||
@@ -134,8 +134,8 @@ shiftDraw' fpos fdir fdraw x =
|
||||
|
||||
cullPoint :: Configuration -> World -> Point2 -> Bool
|
||||
cullPoint cfig w p
|
||||
| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . cwCamPos . camBoundBox)
|
||||
| otherwise = dist (w ^. cWorld . cwCamPos . camCenter) p < (w ^. cWorld . cwCamPos . camViewDistance)
|
||||
| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . cwCam . camBoundBox)
|
||||
| otherwise = dist (w ^. cWorld . cwCam . camCenter) p < (w ^. cWorld . cwCam . camViewDistance)
|
||||
|
||||
extraPics :: Configuration -> Universe -> Picture
|
||||
extraPics cfig u =
|
||||
@@ -243,7 +243,7 @@ drawWallsNearYou w = fromMaybe mempty $ do
|
||||
|
||||
drawWallsNearCursor :: World -> Picture
|
||||
drawWallsNearCursor w =
|
||||
setLayer DebugLayer $ foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_cwCamPos $ _cWorld w)) w
|
||||
setLayer DebugLayer $ foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_cwCam $ _cWorld w)) w
|
||||
where
|
||||
f wl = color rose $ thickLine 3 [a, b]
|
||||
where
|
||||
@@ -307,13 +307,13 @@ drawFarWallDetect w =
|
||||
)
|
||||
$ getViewpoints p (_cWorld w)
|
||||
where
|
||||
p = w ^. cWorld . cwCamPos . camViewFrom
|
||||
p = w ^. cWorld . cwCam . camViewFrom
|
||||
|
||||
drawZoneNearPointCursor :: World -> Picture
|
||||
drawZoneNearPointCursor w =
|
||||
foldMap (drawZoneCol orange 50) ps
|
||||
where
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
|
||||
ps = [zoneOfPoint 50 mwp]
|
||||
|
||||
drawDDATest :: World -> Picture
|
||||
@@ -321,8 +321,8 @@ drawDDATest w =
|
||||
foldMap (drawZoneCol orange 50) ps
|
||||
<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
|
||||
where
|
||||
cvf = w ^. cWorld . cwCamPos . camViewFrom
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
|
||||
cvf = w ^. cWorld . cwCam . camViewFrom
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
|
||||
ps = zoneOfSeg 50 cvf mwp
|
||||
|
||||
drawZoneCol :: Color -> Float -> V2 Int -> Picture
|
||||
@@ -342,7 +342,7 @@ drawWallSearchRays w = foldMap (f . fst) $ allVisibleWalls w
|
||||
setLayer DebugLayer $
|
||||
color yellow $
|
||||
uncurryV translate p (circle 5)
|
||||
<> line [w ^. cWorld . cwCamPos . camViewFrom, p]
|
||||
<> line [w ^. cWorld . cwCam . camViewFrom, p]
|
||||
|
||||
testPic :: Configuration -> World -> Picture
|
||||
testPic _ _ = mempty
|
||||
@@ -350,7 +350,7 @@ testPic _ _ = mempty
|
||||
drawBoundingBox :: World -> Picture
|
||||
drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x : xs) ++ [x]
|
||||
where
|
||||
(x : xs) = w ^. cWorld . cwCamPos . camBoundBox
|
||||
(x : xs) = w ^. cWorld . cwCam . camBoundBox
|
||||
|
||||
ppDraw :: PressPlate -> Picture
|
||||
ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
|
||||
@@ -375,7 +375,7 @@ soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig (w ^. cWorld)
|
||||
where
|
||||
p = _soundPos s
|
||||
thePic =
|
||||
rotate (w ^. cWorld . cwCamPos . camRot)
|
||||
rotate (w ^. cWorld . cwCam . camRot)
|
||||
. scale theScale theScale
|
||||
. centerText
|
||||
. soundToOnomato
|
||||
@@ -391,7 +391,7 @@ drawMousePosition w =
|
||||
. text
|
||||
$ shortPoint2 mwp
|
||||
where
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
|
||||
|
||||
drawWlIDs :: World -> Picture
|
||||
drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls)
|
||||
@@ -404,7 +404,7 @@ drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls
|
||||
. text
|
||||
$ show $ _wlID wl
|
||||
where
|
||||
p = worldPosToScreen (w ^. cWorld . cwCamPos) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
|
||||
p = worldPosToScreen (w ^. cWorld . cwCam) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
|
||||
|
||||
edgeToPic :: [Point2] -> PathEdge -> Picture
|
||||
edgeToPic poly pe
|
||||
@@ -417,13 +417,13 @@ edgeToPic poly pe
|
||||
drawPathing :: Configuration -> World -> Picture
|
||||
drawPathing cfig w =
|
||||
setLayer DebugLayer $
|
||||
foldMap (edgeToPic (screenPolygon cfig (w ^. cWorld . cwCamPos)) . (^?! _3)) (FGL.labEdges gr)
|
||||
foldMap (edgeToPic (screenPolygon cfig (w ^. cWorld . cwCam)) . (^?! _3)) (FGL.labEdges gr)
|
||||
<> foldMap dispInc (graphToIncidence gr)
|
||||
where
|
||||
dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
|
||||
gr = w ^. cWorld . pathGraph
|
||||
|
||||
crDisplayInfo :: Configuration -> CamPos -> Creature -> Maybe (Point2, [String])
|
||||
crDisplayInfo :: Configuration -> Camera -> Creature -> Maybe (Point2, [String])
|
||||
crDisplayInfo cfig cam cr
|
||||
| _crID cr == 0 = Nothing
|
||||
| crOnScreen =
|
||||
@@ -454,7 +454,7 @@ drawCrInfo cfig w =
|
||||
renderInfoListsAt (2 * hw - 400) 0 cfig cam $
|
||||
mapMaybe (crDisplayInfo cfig cam) $ IM.elems $ w ^. lWorld . creatures
|
||||
where
|
||||
cam = w ^. cwCamPos
|
||||
cam = w ^. cwCam
|
||||
hw = halfWidth cfig
|
||||
|
||||
viewBoundaries :: CWorld -> Picture
|
||||
@@ -463,7 +463,7 @@ viewBoundaries w =
|
||||
color green (foldMap (polygonWire . _grBound) grs)
|
||||
<> color yellow (foldMap (\q -> line [p, q]) $ getViewpoints p w)
|
||||
where
|
||||
p = w ^. cwCamPos . camViewFrom
|
||||
p = w ^. cwCam . camViewFrom
|
||||
grs = filter (pointInOrOnPolygon p . _grBound) (_cwgGameRooms $ _cwGen w)
|
||||
|
||||
viewClipBounds :: Configuration -> World -> Picture
|
||||
|
||||
@@ -163,9 +163,9 @@ soundAngle p w
|
||||
. radToDeg
|
||||
. normalizeAngle
|
||||
. (+ pi)
|
||||
$ argV (vNormal (p -.- earPos)) - (w ^. cWorld . cwCamPos . camRot)
|
||||
$ argV (vNormal (p -.- earPos)) - (w ^. cWorld . cwCam . camRot)
|
||||
where
|
||||
earPos = w ^. cWorld . cwCamPos . camViewFrom
|
||||
earPos = w ^. cWorld . cwCam . camViewFrom
|
||||
|
||||
{- | Uses the first free origin from a list.
|
||||
Does nothing if all origins are already creating sounds.
|
||||
|
||||
@@ -49,7 +49,7 @@ targetRBCreatureUp cr w
|
||||
. filter (canseepos . _crPos)
|
||||
$ crsNearCirc mwp 40 w
|
||||
canseepos p = hasLOS (_crPos cr) p w
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
|
||||
updatePos t' = t' & ctPos .~ posFromMaybeID (_ctID t')
|
||||
posFromMaybeID Nothing = Nothing
|
||||
posFromMaybeID (Just i) = w ^? cWorld . lWorld . creatures . ix i . crPos
|
||||
@@ -61,7 +61,7 @@ targetRBCreatureUp cr w
|
||||
targetCursorUpdate :: World -> CreatureTargeting -> CreatureTargeting
|
||||
targetCursorUpdate w ct =
|
||||
ct
|
||||
& ctPos . _Just .~ mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
|
||||
& ctPos . _Just .~ mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
|
||||
& ctActive .~ True
|
||||
& ctType ?~ TargetCursor
|
||||
|
||||
@@ -69,7 +69,7 @@ targetRBPressUpdate :: World -> CreatureTargeting -> CreatureTargeting
|
||||
targetRBPressUpdate w t
|
||||
| SDL.ButtonRight `M.member` _mouseButtons (_input w) =
|
||||
t
|
||||
& ctPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)) Just
|
||||
& ctPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)) Just
|
||||
& ctActive .~ True
|
||||
& ctType ?~ TargetRBPress
|
||||
| otherwise =
|
||||
@@ -100,7 +100,7 @@ targetLaserUpdate cr w t
|
||||
where
|
||||
(mp, _) = reflectLaserAlong 0.2 sp ep w
|
||||
sp = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
|
||||
ep = sp +.+ 5000 *.* normalizeV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos) -.- sp)
|
||||
ep = sp +.+ 5000 *.* normalizeV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- sp)
|
||||
addLaserPic =
|
||||
cWorld . lWorld . lasers
|
||||
.:~ LaserStart
|
||||
|
||||
@@ -26,7 +26,7 @@ targetDistanceDraw :: Creature -> Configuration -> World -> Picture
|
||||
targetDistanceDraw cr _ w = fromMaybe mempty $ do
|
||||
p <- cr ^? crTargeting . ctPos . _Just
|
||||
let p1 = worldPosToScreen cam p
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
|
||||
mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
|
||||
p2 = worldPosToScreen cam mwp
|
||||
thecol = if dist p mwp > 100 then red else white
|
||||
return .
|
||||
@@ -35,7 +35,7 @@ targetDistanceDraw cr _ w = fromMaybe mempty $ do
|
||||
line [p1, p2]
|
||||
<> transMidLine p1 p2 (scale 0.1 0.1 . text . shortShow $ dist p mwp)
|
||||
where
|
||||
cam = w ^. cWorld . cwCamPos
|
||||
cam = w ^. cWorld . cwCam
|
||||
|
||||
targetDraw :: Picture -> Creature -> Configuration -> World -> Picture
|
||||
targetDraw f cr _ _ = fromMaybe mempty $ do
|
||||
|
||||
@@ -15,7 +15,7 @@ import Dodge.Data.Universe
|
||||
--import qualified Data.Map.Strict as M
|
||||
--import qualified IntMapHelp as IM
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit u = [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld . cWorld . cwCamPos)
|
||||
testStringInit u = [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld . cWorld . cwCam)
|
||||
(u ^. uvWorld . cWorld . lWorld)
|
||||
, show a
|
||||
, show $ u ^. uvWorld . input . mousePos
|
||||
@@ -27,8 +27,8 @@ testStringInit u = [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld
|
||||
w = u ^. uvWorld
|
||||
a = fromMaybe 0 $ do
|
||||
cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
|
||||
return . toClosestMultiple (pi/ 8) $ argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos) -.- cpos)
|
||||
- w ^. cWorld . cwCamPos . camRot
|
||||
return . toClosestMultiple (pi/ 8) $ argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- cpos)
|
||||
- w ^. cWorld . cwCam . camRot
|
||||
|
||||
--[show $ u ^? uvWorld . hud . hudElement . diSections . sssExtra . sssSelPos . _Just]
|
||||
-- [show $ fmap IM.keys $ u ^? uvWorld . hud . hudElement . subInventory . ciSections . sssSections]
|
||||
|
||||
+4
-3
@@ -74,7 +74,8 @@ updateUniverse u =
|
||||
. maybeOpenTerminal
|
||||
. over (uvWorld . input . textInput) (const mempty)
|
||||
. updateUniverseMid
|
||||
. updateUseInput
|
||||
. updateUseInput -- this should be pushed inside when the universe is paused etc
|
||||
-- OR the keys should be tested "in game", so to speak
|
||||
. over uvWorld (updateCamera cfig)
|
||||
. over (uvWorld . input) updateScrollTestValue
|
||||
. over (uvWorld . cWorld . cClock) (+ 1)
|
||||
@@ -281,9 +282,9 @@ zoneClouds :: World -> World
|
||||
zoneClouds w = w & clZoning .~ foldl' (flip zoneCloud) mempty (w ^. cWorld . lWorld . clouds)
|
||||
|
||||
updateWorldSelect' :: World -> World
|
||||
updateWorldSelect' w = over input (updateWorldSelect (w ^. cWorld . cwCamPos)) w
|
||||
updateWorldSelect' w = over input (updateWorldSelect (w ^. cWorld . cwCam)) w
|
||||
|
||||
updateWorldSelect :: CamPos -> Input -> Input
|
||||
updateWorldSelect :: Camera -> Input -> Input
|
||||
updateWorldSelect cam inp = f . g $ case (inp ^? mouseButtons . ix ButtonLeft, inp ^? mouseButtons . ix ButtonRight) of
|
||||
(Just False, Nothing) ->
|
||||
inp & lLine . _1 .~ mwp
|
||||
|
||||
+21
-15
@@ -26,15 +26,21 @@ import qualified SDL
|
||||
{- Update the screen camera rotation and position, including any in rold scope/remote camera modifiers;
|
||||
update where your avatar's view is from. -}
|
||||
updateCamera :: Configuration -> World -> World
|
||||
updateCamera cfig w =
|
||||
updateCamera cfig w = case w ^. cWorld . cwCam . camControl of
|
||||
CamInGame -> updateInGameCamera cfig w
|
||||
CamFloat -> w
|
||||
CamPan -> w
|
||||
|
||||
updateInGameCamera :: Configuration -> World -> World
|
||||
updateInGameCamera cfig w =
|
||||
w
|
||||
& updateBounds cfig
|
||||
& over (cWorld . cwCamPos) (setViewDistance cfig)
|
||||
& cWorld . cwCamPos %~ moveZoomCamera cfig (w ^. input) (you w)
|
||||
& over (cWorld . cwCam) (setViewDistance cfig)
|
||||
& cWorld . cwCam %~ moveZoomCamera cfig (w ^. input) (you w)
|
||||
& updateScopeZoom
|
||||
& rotateCamera cfig
|
||||
|
||||
moveZoomCamera :: Configuration -> Input -> Creature -> CamPos -> CamPos
|
||||
moveZoomCamera :: Configuration -> Input -> Creature -> Camera -> Camera
|
||||
moveZoomCamera cfig theinput cr campos =
|
||||
campos
|
||||
& camCenter .~ newcen
|
||||
@@ -98,7 +104,7 @@ updateScopeZoom' i w
|
||||
wppointer = cWorld . lWorld . creatures . ix 0 . crInv . ix i . itScope
|
||||
resetscope (ZoomScope _ _ _ defz bl) = ZoomScope (V2 0 0) 0 defz defz bl
|
||||
resetscope otherAtt = otherAtt
|
||||
mp = rotateV (w ^. cWorld . cwCamPos . camRot) $ _mousePos (_input w)
|
||||
mp = rotateV (w ^. cWorld . cwCam . camRot) $ _mousePos (_input w)
|
||||
|
||||
doScopeZoom :: Point2 -> Scope -> Scope
|
||||
doScopeZoom mp sc = case sc ^? scopeZoomChange of
|
||||
@@ -163,11 +169,11 @@ rotateToOverlappingWall w =
|
||||
p = _crPos (you w)
|
||||
|
||||
doWallRotate :: Wall -> World -> World
|
||||
doWallRotate wl w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl) - (w ^. cWorld . cwCamPos . camRot)
|
||||
doWallRotate wl w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl) - (w ^. cWorld . cwCam . camRot)
|
||||
where
|
||||
rotateUsing a
|
||||
| b - b' > 0.01 = w & cWorld . cwCamPos . camRot +~ 0.01
|
||||
| b - b' < negate 0.01 = w & cWorld . cwCamPos . camRot -~ 0.01
|
||||
| b - b' > 0.01 = w & cWorld . cwCam . camRot +~ 0.01
|
||||
| b - b' < negate 0.01 = w & cWorld . cwCam . camRot -~ 0.01
|
||||
| otherwise = w
|
||||
where
|
||||
--b = a * (2 / pi)
|
||||
@@ -177,7 +183,7 @@ doWallRotate wl w = rotateUsing $ (argV . uncurry (-.-) $ _wlLine wl) - (w ^. cW
|
||||
rotateCameraBy :: Float -> CWorld -> CWorld
|
||||
rotateCameraBy x w =
|
||||
w
|
||||
& cwCamPos . camRot +~ x
|
||||
& cwCam . camRot +~ x
|
||||
& rotateanyscope
|
||||
where
|
||||
rotateanyscope = fromMaybe id $ do
|
||||
@@ -208,7 +214,7 @@ clipZoom ::
|
||||
Float
|
||||
clipZoom = min 20 . max 0.2
|
||||
|
||||
setViewDistance :: Configuration -> CamPos -> CamPos
|
||||
setViewDistance :: Configuration -> Camera -> Camera
|
||||
setViewDistance cfig w =
|
||||
w & camViewDistance
|
||||
.~ sqrt (halfWidth cfig ** 2 + halfHeight cfig ** 2) / (w ^. camZoom)
|
||||
@@ -218,7 +224,7 @@ farWallDistDirection p w =
|
||||
boundPoints $
|
||||
map f $ getViewpoints p (_cWorld w)
|
||||
where
|
||||
f q = (rotateV (negate (w ^. cWorld . cwCamPos . camRot)) . (-.- p)) (foldl' findPoint q (wls q))
|
||||
f q = (rotateV (negate (w ^. cWorld . cwCam . camRot)) . (-.- p)) (foldl' findPoint q (wls q))
|
||||
wls q = filter wlIsOpaque $ wlsNearSeg p q w
|
||||
findPoint q = fromMaybe q . uncurry (intersectSegSeg p q) . _wlLine
|
||||
|
||||
@@ -226,7 +232,7 @@ findBoundDists :: Configuration -> World -> (Float, Float, Float, Float)
|
||||
findBoundDists cfig w
|
||||
| debugOn Bound_box_screen cfig = (hh, - hh, hw, - hw)
|
||||
-- | otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . camPos . camCenter) w
|
||||
| otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . cwCamPos . camViewFrom) w
|
||||
| otherwise = fromMaybe (0, 0, 0, 0) $ farWallDistDirection (w ^. cWorld . cwCam . camViewFrom) w
|
||||
where
|
||||
hw = halfWidth cfig
|
||||
hh = halfHeight cfig
|
||||
@@ -234,8 +240,8 @@ findBoundDists cfig w
|
||||
updateBounds :: Configuration -> World -> World
|
||||
updateBounds cfig w =
|
||||
w
|
||||
& cWorld . cwCamPos . camBoundDist .~ bdists
|
||||
& cWorld . cwCamPos . camBoundBox
|
||||
.~ map ((+.+ w ^. cWorld . cwCamPos . camCenter) . rotateV (w ^. cWorld . cwCamPos . camRot)) (rectNSWE n s w' e)
|
||||
& cWorld . cwCam . camBoundDist .~ bdists
|
||||
& cWorld . cwCam . camBoundBox
|
||||
.~ map ((+.+ w ^. cWorld . cwCam . camCenter) . rotateV (w ^. cWorld . cwCam . camRot)) (rectNSWE n s w' e)
|
||||
where
|
||||
bdists@(n, s, e, w') = findBoundDists cfig w
|
||||
|
||||
@@ -8,6 +8,7 @@ import qualified Data.Map.Strict as M
|
||||
import Data.Maybe
|
||||
import Dodge.Base.You
|
||||
import Dodge.Button.Event
|
||||
import Dodge.Camera
|
||||
import Dodge.Creature.Action
|
||||
import Dodge.Data.Combine
|
||||
import Dodge.Data.Universe
|
||||
@@ -46,9 +47,6 @@ updateUseInputInGame h u = case h of
|
||||
(uvWorld . worldEventFlags . at InventoryChange ?~ ()) . maybeExitCombine $
|
||||
over uvWorld (tryCombine sss) u
|
||||
& uvWorld . worldEventFlags . at CombineInventoryChange ?~ ()
|
||||
-- _ -> case regexFocus w of
|
||||
-- Nothing -> M.foldlWithKey' updateKeyInGame u pkeys
|
||||
-- Just (filtpoint,selpoint,i) -> u & uvWorld . p %~ doRegexInput
|
||||
_
|
||||
| inInvRegex (u ^. uvWorld) ->
|
||||
u & uvWorld . hud . hudElement . diSections %~ doRegexInput u (-1)
|
||||
@@ -108,6 +106,8 @@ updateKeyInGame uv sc pt = case pt of
|
||||
|
||||
updateInitialPressInGame :: Universe -> Scancode -> Universe
|
||||
updateInitialPressInGame uv sc = case sc of
|
||||
ScancodeF2 -> pauseAndFloatCam uv
|
||||
ScancodeF3 -> pauseAndPanCam uv
|
||||
ScancodeF5 -> doQuicksave uv
|
||||
ScancodeF9 -> doQuickload uv
|
||||
ScancodeEscape -> pauseGame uv
|
||||
|
||||
@@ -3,6 +3,7 @@ module Dodge.Update.Input.Text (
|
||||
doTextInputOver',
|
||||
) where
|
||||
|
||||
import Data.Either
|
||||
import Data.Char
|
||||
import Dodge.Data.Universe
|
||||
import LensHelp
|
||||
@@ -13,7 +14,7 @@ doTextInputOver p u = doTextInputOver' u p u
|
||||
|
||||
doTextInputOver' :: Universe -> ASetter' a String -> a -> a
|
||||
doTextInputOver' u p x =
|
||||
x & p %~ (++ map toUpper str)
|
||||
x & p %~ (++ map toUpper (rights str))
|
||||
& checkBackspace
|
||||
where
|
||||
str = u ^. uvWorld . input . textInput
|
||||
|
||||
@@ -30,7 +30,7 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
|
||||
(_, EquipOptions{}) -> w & rbOptions %~ scrollRBOption yi
|
||||
(Nothing, _) -> closeObjScrollDir y w
|
||||
(Just f, _) -> doHeldScroll f y (you w) w
|
||||
| lbDown -> w & cWorld . cwCamPos . camZoom +~ y
|
||||
| lbDown -> w & cWorld . cwCam . camZoom +~ y
|
||||
| invKeyDown -> changeSwapSel yi w
|
||||
| otherwise -> stopSoundFrom (CrReloadSound 0) $ scrollAugInvSel yi w
|
||||
DisplayInventory {_subInventory = ExamineInventory mi}
|
||||
|
||||
@@ -58,7 +58,7 @@ accessTerminal mtmid w = case mtmid of
|
||||
|
||||
torqueCr :: Float -> Int -> World -> World
|
||||
torqueCr x cid w
|
||||
| cid == 0 = set randGen g $ over (cWorld . cwCamPos . camRot) (+ rot) w
|
||||
| cid == 0 = set randGen g $ over (cWorld . cwCam . camRot) (+ rot) w
|
||||
| otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
where
|
||||
(rot, g) = randomR (- x, x) $ _randGen w
|
||||
|
||||
@@ -73,4 +73,4 @@ makeFlamerSmokeAt p w = makeCloudAt (CloudColor 4 300 (greyN x)) 6 200 40 p w
|
||||
spawnSmokeAtCursor :: World -> World
|
||||
spawnSmokeAtCursor w = shellTrailCloud 400 100 (V3 x y 20) w
|
||||
where
|
||||
V2 x y = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
|
||||
V2 x y = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
|
||||
|
||||
@@ -2,11 +2,11 @@ module Dodge.Zoning.World
|
||||
( zoneOfSight
|
||||
) where
|
||||
|
||||
import Dodge.Data.CamPos
|
||||
import Dodge.Data.Camera
|
||||
import Geometry.Data
|
||||
import Control.Lens
|
||||
|
||||
zoneOfSight :: Float -> CamPos -> [Int2]
|
||||
zoneOfSight :: Float -> Camera -> [Int2]
|
||||
zoneOfSight s w =
|
||||
[ V2 a b
|
||||
| a <- [minimum xs .. maximum xs]
|
||||
|
||||
Reference in New Issue
Block a user