Start to generalise text input to "terminal signal" input
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@@ -83,7 +83,7 @@ drawSweep cr w = fromMaybe mempty $ do
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cdir = _crDir cr
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rot = campos ^. camRot
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p = _crPos cr
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campos = w ^. cWorld . cwCamPos
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campos = w ^. cWorld . cwCam
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theinput = w ^. input
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mwp = mouseWorldPos theinput campos
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@@ -134,8 +134,8 @@ shiftDraw' fpos fdir fdraw x =
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cullPoint :: Configuration -> World -> Point2 -> Bool
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cullPoint cfig w p
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| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . cwCamPos . camBoundBox)
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| otherwise = dist (w ^. cWorld . cwCamPos . camCenter) p < (w ^. cWorld . cwCamPos . camViewDistance)
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| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . cwCam . camBoundBox)
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| otherwise = dist (w ^. cWorld . cwCam . camCenter) p < (w ^. cWorld . cwCam . camViewDistance)
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extraPics :: Configuration -> Universe -> Picture
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extraPics cfig u =
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@@ -243,7 +243,7 @@ drawWallsNearYou w = fromMaybe mempty $ do
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drawWallsNearCursor :: World -> Picture
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drawWallsNearCursor w =
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setLayer DebugLayer $ foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_cwCamPos $ _cWorld w)) w
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setLayer DebugLayer $ foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_cwCam $ _cWorld w)) w
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where
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f wl = color rose $ thickLine 3 [a, b]
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where
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@@ -307,13 +307,13 @@ drawFarWallDetect w =
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)
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$ getViewpoints p (_cWorld w)
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where
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p = w ^. cWorld . cwCamPos . camViewFrom
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p = w ^. cWorld . cwCam . camViewFrom
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drawZoneNearPointCursor :: World -> Picture
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drawZoneNearPointCursor w =
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foldMap (drawZoneCol orange 50) ps
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where
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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ps = [zoneOfPoint 50 mwp]
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drawDDATest :: World -> Picture
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@@ -321,8 +321,8 @@ drawDDATest w =
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foldMap (drawZoneCol orange 50) ps
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<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
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where
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cvf = w ^. cWorld . cwCamPos . camViewFrom
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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cvf = w ^. cWorld . cwCam . camViewFrom
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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ps = zoneOfSeg 50 cvf mwp
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drawZoneCol :: Color -> Float -> V2 Int -> Picture
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@@ -342,7 +342,7 @@ drawWallSearchRays w = foldMap (f . fst) $ allVisibleWalls w
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setLayer DebugLayer $
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color yellow $
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uncurryV translate p (circle 5)
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<> line [w ^. cWorld . cwCamPos . camViewFrom, p]
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<> line [w ^. cWorld . cwCam . camViewFrom, p]
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testPic :: Configuration -> World -> Picture
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testPic _ _ = mempty
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@@ -350,7 +350,7 @@ testPic _ _ = mempty
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drawBoundingBox :: World -> Picture
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drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x : xs) ++ [x]
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where
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(x : xs) = w ^. cWorld . cwCamPos . camBoundBox
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(x : xs) = w ^. cWorld . cwCam . camBoundBox
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ppDraw :: PressPlate -> Picture
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ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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@@ -375,7 +375,7 @@ soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig (w ^. cWorld)
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where
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p = _soundPos s
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thePic =
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rotate (w ^. cWorld . cwCamPos . camRot)
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rotate (w ^. cWorld . cwCam . camRot)
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. scale theScale theScale
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. centerText
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. soundToOnomato
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@@ -391,7 +391,7 @@ drawMousePosition w =
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. text
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$ shortPoint2 mwp
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where
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCamPos)
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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drawWlIDs :: World -> Picture
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drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls)
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@@ -404,7 +404,7 @@ drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls
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. text
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$ show $ _wlID wl
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where
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p = worldPosToScreen (w ^. cWorld . cwCamPos) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
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p = worldPosToScreen (w ^. cWorld . cwCam) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
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edgeToPic :: [Point2] -> PathEdge -> Picture
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edgeToPic poly pe
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@@ -417,13 +417,13 @@ edgeToPic poly pe
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drawPathing :: Configuration -> World -> Picture
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drawPathing cfig w =
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setLayer DebugLayer $
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foldMap (edgeToPic (screenPolygon cfig (w ^. cWorld . cwCamPos)) . (^?! _3)) (FGL.labEdges gr)
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foldMap (edgeToPic (screenPolygon cfig (w ^. cWorld . cwCam)) . (^?! _3)) (FGL.labEdges gr)
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<> foldMap dispInc (graphToIncidence gr)
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where
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dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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gr = w ^. cWorld . pathGraph
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crDisplayInfo :: Configuration -> CamPos -> Creature -> Maybe (Point2, [String])
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crDisplayInfo :: Configuration -> Camera -> Creature -> Maybe (Point2, [String])
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crDisplayInfo cfig cam cr
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| _crID cr == 0 = Nothing
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| crOnScreen =
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@@ -454,7 +454,7 @@ drawCrInfo cfig w =
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renderInfoListsAt (2 * hw - 400) 0 cfig cam $
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mapMaybe (crDisplayInfo cfig cam) $ IM.elems $ w ^. lWorld . creatures
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where
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cam = w ^. cwCamPos
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cam = w ^. cwCam
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hw = halfWidth cfig
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viewBoundaries :: CWorld -> Picture
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@@ -463,7 +463,7 @@ viewBoundaries w =
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color green (foldMap (polygonWire . _grBound) grs)
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<> color yellow (foldMap (\q -> line [p, q]) $ getViewpoints p w)
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where
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p = w ^. cwCamPos . camViewFrom
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p = w ^. cwCam . camViewFrom
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grs = filter (pointInOrOnPolygon p . _grBound) (_cwgGameRooms $ _cwGen w)
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viewClipBounds :: Configuration -> World -> Picture
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