Start to generalise text input to "terminal signal" input
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+5
-5
@@ -49,13 +49,13 @@ doDrawing' win pdata u = do
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checkGLError
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let w = _uvWorld u
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cfig = _uvConfig u
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rot = w ^. cWorld . cwCamPos . camRot
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camzoom = w ^. cWorld . cwCamPos . camZoom
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trans = w ^. cWorld . cwCamPos . camCenter
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rot = w ^. cWorld . cwCam . camRot
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camzoom = w ^. cWorld . cwCam . camZoom
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trans = w ^. cWorld . cwCam . camCenter
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wins = V2 (windowXFloat cfig) (windowYFloat cfig)
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(windowPoints, wallSPics, wallsToPoke) = wallsToDraw w
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lightPoints = lightsToRender cfig (w ^. cWorld . cwCamPos) (w ^. cWorld . lWorld)
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viewFroms@(V2 vfx vfy) = w ^. cWorld . cwCamPos . camViewFrom
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lightPoints = lightsToRender cfig (w ^. cWorld . cwCam) (w ^. cWorld . lWorld)
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viewFroms@(V2 vfx vfy) = w ^. cWorld . cwCam . camViewFrom
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shadV = _pictureShaders pdata
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nFls = w ^. cWorld . numberFloorVerxs
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-- bind as much data into vbos as feasible at this point
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