Add more debug info for selected creatures
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@@ -102,16 +102,15 @@ intersectLinefromScreen cfig w a b =
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drawCollisionTest :: World -> Picture
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drawCollisionTest w = fromMaybe mempty $ do
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-- let f = fmap (screenToWorldPos (w ^. wCam))
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a <- w ^. input . clickWorldPos . at ButtonLeft
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b <- w ^. input . clickWorldPos . at ButtonRight
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a <- w ^. input . heldWorldPos . at ButtonLeft
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b <- w ^. input . heldWorldPos . at ButtonRight
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return $
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setLayer DebugLayer (color orange $ line [a, b])
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<> foldMap (drawCross . fst) (crHit a b w)
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<> foldMap (drawCross . _crPos) (crsNearSeg a b w)
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<> foldMap (drawZoneCol green crZoneSize . zoneOfPoint crZoneSize) (xIntercepts crZoneSize a b)
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<> foldMap (drawZoneCol yellow crZoneSize . zoneOfPoint crZoneSize) (yIntercepts' crZoneSize a b)
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<> foldMap (drawLabCrossCol blue) (xIntercepts crZoneSize a b)
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<> foldMap (drawCrossCol red . fst) (thingHit a b w)
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-- <> foldMap (drawCross . _crPos) (crsNearSeg a b w)
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-- <> foldMap (drawZoneCol green crZoneSize . zoneOfPoint crZoneSize) (xIntercepts crZoneSize a b)
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-- <> foldMap (drawZoneCol yellow crZoneSize . zoneOfPoint crZoneSize) (yIntercepts' crZoneSize a b)
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-- <> foldMap (drawLabCrossCol blue) (xIntercepts crZoneSize a b)
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drawZoneCol :: Color -> Float -> V2 Int -> Picture
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drawZoneCol col s (V2 x y) = setLayer DebugLayer . color col $ thickLine 2 (p : ps ++ [p])
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@@ -159,7 +158,7 @@ debugDraw' cfig w bl = case bl of
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Show_nodes_near_select -> undefined --drawNodesNearSelect w
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Show_path_between -> drawPathBetween w
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Collision_test -> mempty
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Pacify_enemies -> mempty
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Select_creature -> mempty
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drawCreatureDisplayTexts :: World -> Picture
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drawCreatureDisplayTexts w = foldMap (creatureDisplayText w) (w ^. cWorld . lWorld . creatures)
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