Improve static bullets
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module Dodge.EnergyBall where
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import Dodge.Data
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import Dodge.DamageCircle
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import Dodge.LightSource
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import Geometry
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import Picture
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import LensHelp
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import RandomHelp
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makeFlamelet
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:: Point2 -- ^ Position
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-> Float -- ^ z position
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-> Point2 -- ^ Velocity
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-> Float -- ^ Size
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-> Int -- ^ Timer
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-> World
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-> World
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makeFlamelet (V2 x y) z vel size time w = w
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& randGen .~ g
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& energyBalls .:~ EnergyBall
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{ _ebVel = vel
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, _ebColor = red
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, _ebPos = V2 x y
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, _ebWidth = size
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, _ebTimer = time
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, _ebEff = (FLAMING,1)
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, _ebZ = z
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, _ebRot = rot
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}
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where
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(rot ,g) = randomR (0,3) $ _randGen w
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moveEnergyBall :: World -> EnergyBall -> (World, Maybe EnergyBall)
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moveEnergyBall w eb
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| _ebTimer eb <= 0 = ( w, Nothing)
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| otherwise =
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( ebFlicker eb $ uncurry (damageCircle 5 (_ebPos eb)) (_ebEff eb) w
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, Just $ eb & ebTimer -~ 1 & ebPos .+.+~ _ebVel eb & ebVel .*.*~ 0.9
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)
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incBallAt :: Point2 -> World -> World
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incBallAt p w = w & energyBalls .:~ theincball
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& randGen .~ g
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where
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(theincball,g) = runState thestate (_randGen w)
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thestate = do
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rot <- state $ randomR (0,3)
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return EnergyBall
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{ _ebVel = 0
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, _ebColor = red
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, _ebPos = p
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, _ebWidth = 3
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, _ebTimer = 20
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, _ebEff = (FLAMING,1)
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, _ebZ = 20
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, _ebRot = rot
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}
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ebFlicker :: EnergyBall -> World -> World
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ebFlicker pt
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| _ebTimer pt `mod` 7 == 0 = tempLightSources
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.:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_ebColor pt)) (addZ 20 $ _ebPos pt)
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| otherwise = id
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