Commit before fully removing uniforms other than the matrix
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@@ -2,10 +2,9 @@
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in vec2 gTexPos;
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out vec4 fColor;
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uniform sampler2D aTexture;
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void main()
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{
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// fColor = vec4 (1,1,0,1);
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fColor = texture(aTexture, gTexPos);
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fColor = vec4 (0.5,0.2,0,1);
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// fColor = texture(aTexture, gTexPos);
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}
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