Commit before fully removing uniforms other than the matrix

This commit is contained in:
jgk
2021-06-10 15:45:52 +02:00
parent aa30f6b969
commit 0a8370c7c6
9 changed files with 25 additions and 151 deletions
-10
View File
@@ -1,18 +1,8 @@
#version 430 core
layout (location = 0) in vec4 params;
layout (location = 1) in vec2 texCoor;
out vec4 vParams;
out vec2 vWinSize;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
uniform mat4 worldMat;
void main()
{
gl_Position = vec4(0,0,0,0);
vParams = params;
vWinSize = winSize;
}