Fix aiming with no weapon crash

This commit is contained in:
2022-02-08 12:47:58 +00:00
parent 9ead5b3979
commit 0a860e6f68
39 changed files with 317 additions and 244 deletions
+2 -2
View File
@@ -32,7 +32,7 @@ radar = defaultGun
& useAim . aimRange .~ 1
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
-- , _itZoom = defaultItZoom { _itZoomMax = 1}
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itEquipPict = pictureWeaponAim $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
}
{- |
Sends out pulses that display creatures. -}
@@ -50,7 +50,7 @@ sonar = defaultGun
]
& useAim . aimRange .~ 1
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
, _itEquipPict = pictureWeaponAim $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
}
{- |
Automatically sends out pulses that display creatures. -}