Fix aiming with no weapon crash
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@@ -89,7 +89,7 @@ makeExplosionAt p w
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fVs' = zipWith (+.+) fVs $ map inversePushOut fPs'
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sizes = randomRs (2,9) $ _randGen w
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times = randomRs (20,25) $ _randGen w
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mF q z v size time = makeFlameletTimed q z v Nothing size time
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mF q z v size time = makeFlamelet q z v Nothing size time
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newFs = zipWith5 mF fPs zs (fmap (3 *.*) fVs') sizes times
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addFlames w' = foldr ($) w' newFs
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pushAgainstWalls q = maybe q (uncurry (+.+)) $ reflectPointWalls p q $ wallsNearPoint q w
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