Separate placement spot from placement type
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@@ -72,35 +72,38 @@ mountLightlID = mountLightOnShape f
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mountLightll :: Point2 -> Point3 -> Placement
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mountLightll = redMID mountLightlID
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mountLightAID :: LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement
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mountLightAID = mountLightOnShape f
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where
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f wallpos (V3 x y z) = girder (z+10) 20 10 pout wallpos
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where
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pout = V2 x y -.- 2 *.* safeNormalizeV (V2 x y -.- wallpos)
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mountLightA :: Point2 -> Point3 -> Placement
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mountLightA wallpos lamppos@(V3 x y z)
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= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
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$ \_ -> jsps0 $ PutForeground $ girder (z+10) 20 10 pout wallpos
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where
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pout = V2 x y -.- 2 *.* safeNormalizeV (V2 x y -.- wallpos)
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mountLightA = redMID mountLightAID
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mountColLightI :: Point3 -> Float -> Point2 -> Point2 -> Placement
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mountColLightI col h a b = ps0j (PutLS $ colorLightAt col (V3 x y h) 0)
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$ sps0 $ PutForeground $ highPipe (h + 5) a b
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mountLightVID :: LightSource -> Point2 -> Point3 -> (Int -> Maybe Placement) -> Placement
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mountLightVID = mountLightOnShape f
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where
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V2 x y = 0.5 *.* (a +.+ b)
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mountLightI :: Float -> Point2 -> Point2 -> Placement
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mountLightI h a b = ps0j (PutLS $ lightAt (V3 x y h) 0)
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$ sps0 $ PutForeground $ highPipe (h + 5) a b
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where
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V2 x y = 0.5 *.* (a +.+ b)
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f wallpos (V3 x y z) = thinHighBar (z + 5) wallposUp (lxy `extendAway` wallposUp)
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<> thinHighBar (z + 5) wallposDown (lxy `extendAway` wallposDown)
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where
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lxy = V2 x y
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n = vNormal (wallpos -.- lxy)
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wallposUp = wallpos +.+ n
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wallposDown = wallpos -.- n
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mountLightV :: Point2 -> Point3 -> Placement
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mountLightV wallpos lamppos@(V3 x y z)
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= ps0 (PutLS $ colorLightAt 0.75 lamppos 0)
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$ \_ -> jsps0 $ PutForeground $ thinHighBar (z + 5) wallposUp (lxy `extendAway` wallposUp)
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<> thinHighBar (z + 5) wallposDown (lxy `extendAway` wallposDown)
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mountLightV = redMID mountLightVID
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spanColLightI :: Point3 -> Float -> Point2 -> Point2 -> Placement
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spanColLightI col h a b = ps0j (PutLS $ colorLightAt col (V3 x y h) 0)
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$ sps0 $ PutForeground $ highPipe (h + 5) a b
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where
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lxy = V2 x y
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n = vNormal (wallpos -.- lxy)
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wallposUp = wallpos +.+ n
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wallposDown = wallpos -.- n
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V2 x y = 0.5 *.* (a +.+ b)
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spanLightI :: Float -> Point2 -> Point2 -> Placement
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spanLightI = spanColLightI 0.75
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extendAway :: Point2 -> Point2 -> Point2
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extendAway p x = p +.+ safeNormalizeV (p -.- x)
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@@ -110,4 +113,3 @@ putColorLamp col = PutCrit (colorLamp col 90)
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putLamp :: PSType
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putLamp = PutCrit (lamp 90)
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