Add more mutability
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+8
-5
@@ -25,6 +25,7 @@ import Graphics.Rendering.OpenGL hiding (Line,translate,scale,imageHeight,Polygo
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import qualified Data.IntMap.Strict as IM
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import qualified SDL
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import qualified Data.Vector.Unboxed.Mutable as UMV
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import qualified Data.Vector.Mutable as MV
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divideSize :: Int -> Size -> Size
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divideSize i (Size x y) = Size (div x $ fromIntegral i) (div y $ fromIntegral i)
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@@ -144,11 +145,10 @@ drawTextureOnFramebuffer fs fbo to = do
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drawShader fs 4
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pokeBindFoldable
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:: RenderData
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:: PicShads VShader
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-> [Verx]
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-> IO (PicShads Int)
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pokeBindFoldable pdata m = do
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let shads = _pictureShaders pdata
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pokeBindFoldable shads m = do
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counts <- UMV.replicate 6 0
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pokeVerxs (fmap (_vaoVBO . _vshaderVAO) shads) counts m
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shads' <- picShadToMV shads
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@@ -175,9 +175,12 @@ renderFoldable
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-> IO Word32
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renderFoldable pdata struct = do
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pokeStartTicks <- SDL.ticks
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count <- pokeBindFoldable pdata struct
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let shads = _pictureShaders pdata
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sequence_ (drawShaderLay 0 <$> shads <*> count)
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count <- pokeBindFoldable shads struct
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s <- picShadToMV shads
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c <- picShadToUMV count
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MV.imapM_ (drawShaderLay' 0 c) s
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--sequence_ (drawShaderLay 0 <$> shads <*> count)
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pokeEndTicks <- SDL.ticks
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return $ pokeEndTicks - pokeStartTicks
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------------------------------end renderFoldable
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