Start cleanup of room in-links
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@@ -90,8 +90,7 @@ combineRooms r r' = defaultRoom
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, _rmLinks = _rmLinks r ++ _rmLinks r'
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, _rmPath = map clampPath $ _rmPath r
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++ _rmPath r'
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, _rmPmnts = (_rmPmnts r)
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++ (_rmPmnts r')
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, _rmPmnts = _rmPmnts r ++ _rmPmnts r'
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--, _rmPmnts = map (shiftPlacement $ _rmShift r) (_rmPmnts r)
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-- ++ map (shiftPlacement $ _rmShift r') (_rmPmnts r')
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, _rmBound = _rmBound r ++ _rmBound r'
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@@ -142,22 +141,21 @@ quarterRoomTri w = do
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}
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quarterRoomSquare :: RandomGen g => Float -> State g Room
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quarterRoomSquare w = do
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let commonPlacements =
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[ blockLine (V2 (w/2) (w/2)) (V2 0 w)
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, sPS (V2 20 (2*w-40)) pi PutNothing
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, sPS (V2 25 (2*w-45)) pi PutNothing
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]
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b <- takeOne
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[ [ mntLS vShape (V2 0 (2*w-20)) (V3 0 (2*w-40) 70)
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, blockLine (V2 (w/2) (w/2)) (V2 0 w)
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, blockLine (V2 (negate $ w/2) (w/2)) (V2 0 w)
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, sPS (V2 20 (2*w-40)) pi PutNothing
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]
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] ++ commonPlacements
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, [ mntLS vShape (V2 0 (2*w-20)) (V3 0 (2*w-40) 70)
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, blockLine (V2 (w/2) (w/2)) (V2 0 w)
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, blockLine (V2 (negate w) w ) (V2 0 w)
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, sPS (V2 20 (2*w-40)) pi PutNothing
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]
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] ++ commonPlacements
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, [ mntLS iShape (V2 (0.7*w) (1.3*w)) (V3 (0.7*w-20) (1.3*w-20) 70)
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, blockLine (V2 (w/2) (w/2)) (V2 0 w)
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, blockLine (V2 0 w) (V2 0 (w*2))
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, sPS (V2 20 (2*w-40)) pi PutNothing
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]
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] ++ commonPlacements
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]
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pure $ defaultRoom
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{ _rmPolys = [ map toV2 [(0,0),(w,w),(0,2*w),(-w,w)] ]
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@@ -70,45 +70,28 @@ rezBoxesWpCrit = do
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h <- state $ randomR (40,40)
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thecol <- rezColor
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theweapon <- randBlockBreakWeapon
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--horedge <- takeOne [OnEdge North,OnEdge South]
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let centralRoom = (roomRectAutoLinks w h) {_rmPmnts = []}
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onwardpassage <-
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applyToCompRoot (rmConnectsTo .~ S.singleton (OnEdge West)) <$> maybeBlockedPassage
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let bottomEdgeTest (V2 _ y,_) = y < 1
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aroom = rezInvBox thecol
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let centralRoom = (roomRectAutoLinks w h) {_rmPmnts = []}
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onwardpassage <-
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applyToCompRoot (rmConnectsTo .~ S.singleton (OnEdge West)) <$> maybeBlockedPassage
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let n = length $ filter bottomEdgeTest $ map lnkPosDir $ _rmLinks centralRoom
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i <- state $ randomR (0,n-3)
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j <- state $ randomR (i,n-2)
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let rezrooms = map adddoor
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let rezrooms = map adddoor
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$ insertAt i (wpAdd theweapon aroom)
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$ insertAt j (crAdd aroom)
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$ replicate (n-3) aroom
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return $ treeFromTrunk [PassDown $ rezBox thecol
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, PassDown door
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]
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]
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(Node (PassDown centralRoom) (rezrooms ++ [onwardpassage]))
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where
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adddoor rm = treeFromPost [PassDown door] (PassDown rm)
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adddoor rm = treeFromPost [PassDown $ door & rmConnectsTo .~ S.singleton (OnEdge North)] (PassDown rm)
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crAdd :: Room -> Room
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crAdd = rmPmnts %~ (sPS (V2 20 10) (0.5*pi) randC1 :)
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corridorLRbranches :: RandomGen g => State g (SubCompTree Room)
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corridorLRbranches = do
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w <- state $ randomR (100,400)
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h <- state $ randomR (40,40)
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thecol <- rezColor
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let bottomEdgeTest (V2 _ y,_) = y < 1
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dbox = treeFromPost [PassDown door] (PassDown $ rezInvBox thecol)
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centralRoom <- randomiseOutLinks =<< changeLinkTo bottomEdgeTest
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((roomRectAutoLinks w h) {_rmPmnts = []})
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let n = length $ filter bottomEdgeTest $ map lnkPosDir $_rmLinks centralRoom
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centralRoom' <- changeLinkFrom bottomEdgeTest centralRoom
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return $ treeFromTrunk [PassDown $ rezBox thecol
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, PassDown door
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]
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(Node (PassDown centralRoom') (replicate (n-1) dbox ++ [Node (UseAll door) []]))
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rezBoxes :: RandomGen g => State g (SubCompTree Room)
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rezBoxes = do
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w <- state $ randomR (100,400)
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@@ -142,9 +142,8 @@ glassSwitchBackCrits = glassSwitchBack
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] ++)
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miniTree2 :: RandomGen g => State g (SubCompTree Room)
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miniTree2 = glassSwitchBackCrits
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>>= randomiseOutLinks
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>>= changeLinkTo (\p -> (sndV2 . fst) p < 70)
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miniTree2 = restrictInLinks (\p -> (sndV2 . fst) p < 70) <$> glassSwitchBackCrits
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>>= randomiseAllLinks
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<&> flip branchWith (replicate 3 $ treeFromPost [door,corridor] critInDeadEnd)
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miniRoom3 :: RandomGen g => State g (SubCompTree Room)
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@@ -189,7 +188,7 @@ roomMiniIntro = do
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return $ chainUses [return $ UseAll door, midroom,return $ UseAll corridor]
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roomCenterPillar :: RandomGen g => State g Room
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roomCenterPillar = changeLinkTo ((\p -> dist p (V2 120 0) < 10) . fst)
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roomCenterPillar = randomiseAllLinks . restrictInLinks ((\p -> dist p (V2 120 0) < 10) . fst)
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$ set rmPmnts plmnts $ roomRect 240 240 2 2
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where
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plmnts =
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@@ -385,7 +384,7 @@ longRoom = do
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brls <- fmap (map (\p -> sPS (p +.+ V2 10 200) 0 $ PutCrit explosiveBarrel) )
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$ replicateM 5 $ randInRect (w-20) 900
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let rm = roomRect w (h+70) 1 1 & rmPolys %~ ([rectNSWE h (h-165) (-45) (w+45)] ++)
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changeLinkTo cond $ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
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return $ restrictInLinks cond $ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
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[sPS (V2 12.5 (h-25)) 0 $ PutCrit longCrit
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,sPS (V2 37.5 (h-25)) 0 $ PutCrit longCrit
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,sPS (V2 62.5 (h-25)) 0 $ PutCrit longCrit
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@@ -397,7 +396,7 @@ doubleCorridorBarrels :: RandomGen g => State g Room
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doubleCorridorBarrels = do
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h <- state $ randomR (200,300)
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let cond x = (sndV2 . fst) x < h - 40
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changeLinkTo cond $ roomRect 100 h 1 1 & rmPmnts .~
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return $ restrictInLinks cond $ roomRect 100 h 1 1 & rmPmnts .~
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[blockLine (V2 50 50) (V2 50 h)
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,sPS (V2 25 (h-25)) 0 $ PutCrit $ addArmour autoCrit
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,sPS (V2 75 (h-30)) 0 $ PutCrit explosiveBarrel
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@@ -65,14 +65,16 @@ room2 :: RandomGen g => Int -> State g (SubCompTree Room)
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room2 = lasCenSensEdge
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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startRoom _ = join $ uncurry takeOneWeighted $ unzip
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startRoom i = join $ uncurry takeOneWeighted $ unzip
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-- [ (,) (0.5::Float) $ chainUses <$> sequence [minigunFakeout,weaponRoom]
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[ (,) (1::Float) rezBoxesWp
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-- , (,) 1 rezBoxesThenWeaponRoom
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-- , (,) 1 rezBoxThenWeaponRoom
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-- , (,) 1 rezBoxesWpCrit
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-- , (,) 1 $ runPastStart i
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[ (,) one rezBoxesWp
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, (,) 1 rezBoxesThenWeaponRoom
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, (,) 1 rezBoxThenWeaponRoom
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, (,) one rezBoxesWpCrit
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, (,) 1 $ runPastStart i
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]
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where
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one = (1::Float)
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runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)
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runPastStart i = do
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