Work on terminals: allow scrolling to get default inputs

This commit is contained in:
2022-06-01 22:22:46 +01:00
parent 0585236a01
commit 0da298bde9
10 changed files with 140 additions and 95 deletions
+42 -38
View File
@@ -3,19 +3,22 @@ module Dodge.Event.Keyboard
( handleKeyboardEvent
, handleTextInput
) where
import qualified Data.IntMap.Strict as IM
import Dodge.Base
import Dodge.Combine
import Dodge.Creature.Action
import Dodge.Data
import Dodge.Event.Menu
import Dodge.Event.Test
import Dodge.Inventory
import Dodge.Menu
import Dodge.Reloading
import Dodge.Save
import Dodge.Terminal
import Dodge.Base
import Dodge.Combine
import Dodge.Creature.Action
import Dodge.Data
import Dodge.Event.Menu
import Dodge.Event.Test
import Dodge.Inventory
import Dodge.Menu
import Dodge.Reloading
import Dodge.Save
import LensHelp
--import Color
--import Data.List
import qualified Data.IntMap.Strict as IM
import Data.Maybe
import qualified Data.Set as S
import SDL
@@ -26,7 +29,7 @@ import qualified Data.Text as T
-- dealt with elsewhere
handleTextInput :: T.Text -> Universe -> IO (Maybe Universe)
handleTextInput text = return . Just . (menuLayers . ix 0 . scInput %~ updateText)
. (uvWorld . hud . hudElement . subInventory . termParams . termInput . _Just . _1 %~ updateText)
. (uvWorld . hud . hudElement . subInventory . termParams . termInput . _Just %~ updateText)
where
updateText s = case T.unpack text of
";" -> s
@@ -46,29 +49,33 @@ handleKeyboardEvent kev u = case keyboardEventKeyMotion kev of
scode = (keysymScancode . keyboardEventKeysym) kev
handlePressedKey :: Bool -> Scancode -> Universe -> IO (Maybe Universe)
handlePressedKey True _ w = return $ Just w
handlePressedKey _ scode w = case scode of
ScancodeF5 -> return . Just $ doQuicksave w
ScancodeF9 -> return . Just $ loadSaveSlot QuicksaveSlot w
ScancodeSemicolon -> return . Just $ gotoTerminal w
_ | null (_menuLayers w) -> case w ^? uvWorld . hud . hudElement . subInventory . termParams . termInput . _Just of
Just {} -> return $ uvWorld (handlePressedKeyTerminal scode) w
_ -> return $ uvWorld (handlePressedKeyInGame scode) w
_ -> handlePressedKeyInMenu (head $ _menuLayers w) scode w
handlePressedKey True ScancodeBackspace u
| _backspaceTimer (_uvWorld u) <= 0 = handlePressedKey False ScancodeBackspace u
<&> _Just . uvWorld . backspaceTimer .~ 0
| otherwise = return $ Just $ u & uvWorld . backspaceTimer -~ 1
handlePressedKey True _ u = return $ Just u
handlePressedKey _ scode u = case scode of
ScancodeF5 -> return . Just $ doQuicksave u
ScancodeF9 -> return . Just $ loadSaveSlot QuicksaveSlot u
ScancodeSemicolon -> return . Just $ gotoTerminal u
_ | null (_menuLayers u) -> case u ^? uvWorld . hud . hudElement . subInventory . termParams . termInput . _Just of
Just {} -> return $ uvWorld (handlePressedKeyTerminal scode) u
_ -> return $ uvWorld (Just . handlePressedKeyInGame scode) u
_ -> handlePressedKeyInMenu (head $ _menuLayers u) scode u
handlePressedKeyInGame :: Scancode -> World -> Maybe World
handlePressedKeyInGame :: Scancode -> World -> World
handlePressedKeyInGame scode w = case scode of
ScancodeEscape -> Just $ pauseGame $ escapeMap w
ScancodeSpace -> Just $ spaceAction w
ScancodeP -> Just $ pauseGame $ escapeMap w
ScancodeF -> Just $ youDropItem w
ScancodeM -> Just $ toggleMap w
ScancodeR -> Just $ fromMaybe w $ startReloadingWeapon (you w) w
ScancodeT -> Just $ testEvent w
ScancodeX -> Just $ w & hud . hudElement %~ toggleTweakInv
ScancodeC -> Just $ toggleCombineInv w
ScancodeI -> Just $ w & hud . hudElement %~ toggleInspectInv
_ -> Just w
ScancodeEscape -> pauseGame $ escapeMap w
ScancodeSpace -> spaceAction w
ScancodeP -> pauseGame $ escapeMap w
ScancodeF -> youDropItem w
ScancodeM -> toggleMap w
ScancodeR -> fromMaybe w $ startReloadingWeapon (you w) w
ScancodeT -> testEvent w
ScancodeX -> w & hud . hudElement %~ toggleTweakInv
ScancodeC -> toggleCombineInv w
ScancodeI -> w & hud . hudElement %~ toggleInspectInv
_ -> w
handlePressedKeyTerminal :: Scancode -> World -> Maybe World
@@ -76,16 +83,13 @@ handlePressedKeyTerminal scode w = case scode of
ScancodeEscape -> Just $ w & hud . hudElement . subInventory .~ NoSubInventory
ScancodeReturn -> Just $ w & doTerminalEffect
ScancodeBackspace -> Just $ w
& hud . hudElement . subInventory . termParams . termInput . _Just . _1 %~ doBackspace
& hud . hudElement . subInventory . termParams . termInput . _Just %~ doBackspace
& backspaceTimer .~ 5
_ -> Just w
where
doBackspace t = case T.unsnoc t of
Nothing -> t
Just (t',_) -> t'
doTerminalEffect w' = fromMaybe w' $ do
f <- w' ^? hud . hudElement . subInventory . termParams . termInput . _Just . _2
s <- w' ^? hud . hudElement . subInventory . termParams . termInput . _Just . _1
return $ f (T.unpack s) w'
toggleTweakInv :: HUDElement -> HUDElement
toggleTweakInv he = case he of