Fix rb scrolling
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@@ -30,7 +30,7 @@ useItem cr' w = fromMaybe (f w) $ do
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itemEffect :: Creature -> Item -> World -> World
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itemEffect cr it w = case it ^. itUse of
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HeldUse{_heldUse = eff, _heldMods = usemods} ->
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hammerTest $ tryReload cr it w $ foldl' (&) (useHeld eff) (useMod usemods) it cr
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hammerTest $ tryReload cr it (_input w) $ foldl' (&) (useHeld eff) (useMod usemods) it cr
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--hammerTest $ tryReload cr it w $ foldl' (&) (useHeld eff) (reverse $ useMod usemods) it cr
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LeftUse{} -> doequipmentchange
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EquipUse{} -> doequipmentchange
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@@ -49,13 +49,15 @@ itemEffect cr it w = case it ^. itUse of
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. activateEquipmentAt (_rbOptions w) cr
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)
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tryReload :: Creature -> Item -> World -> (World -> World) -> World -> World
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tryReload cr it w f
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| _crID cr == 0 && itNeedsLoading it && _mouseButtons (_input w) M.!? SDL.ButtonLeft == Just False =
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crToggleReloading cr
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tryReload :: Creature -> Item -> Input -> (World -> World) -> World -> World
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tryReload cr it theinput f
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| cid == 0 && itNeedsLoading it && _mouseButtons theinput M.!? SDL.ButtonLeft == Just False =
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cWorld . lWorld . creatures . ix cid %~ crToggleReloading
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| otherwise =
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(runIdentity . pointerToItemLocation (_itLocation it) (return . (itUse . heldHammer .~ HammerDown)))
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. f
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where
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cid = _crID cr
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itNeedsLoading :: Item -> Bool
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itNeedsLoading it = _laLoaded ic == 0 || not (_laPrimed ic)
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