Cleanup bullet damage
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@@ -9,6 +9,7 @@ import Dodge.Data
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import Dodge.Data.DamageType
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.WorldEvent.Cloud
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import Dodge.Wall.Reflect
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import Geometry
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import Geometry.Vector3D
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import Color
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@@ -41,8 +42,6 @@ wallEff dt wl = case dt of
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pSparkCol = brightX 100 1.5 white
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lSparkCol = V4 20 (-5) 0 1
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reflDirWall :: Point2 -> Point2 -> Wall -> Float
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reflDirWall sp ep wl = argV (reflectIn (uncurry (-.-) (_wlLine wl)) (ep -.- sp))
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damageBlockWith :: DamageType -> Block -> Block
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damageBlockWith dt = case dt of
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