Simplify shader records
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@@ -12,10 +12,10 @@ import Shader.Data
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data RenderData = RenderData
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{ _shadWallShader :: GLuint
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, _lightingLineShadowShader :: Shader
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, _lightingCapShader :: Shader
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, _lightingLineShadowShader :: GLuint
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, _lightingCapShader :: GLuint
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, _lightingTextureShader :: Shader
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, _ceilingStencilShader :: Shader
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, _ceilingStencilShader :: GLuint
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, _alphaDivideShader :: Shader
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-- , _windowShader :: Shader
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, _windowPullShader :: GLuint
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@@ -26,7 +26,7 @@ data RenderData = RenderData
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, _colorBlurShader :: Shader
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, _barrelShader :: (Shader,VBO)
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, _grayscaleShader :: Shader
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, _shapeShader :: Shader
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, _shapeShader :: GLuint
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, _shapeEBO :: UintBO
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, _silhouetteEBO :: UintBO
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, _pictureShaders :: MV.MVector (PrimState IO) (Shader,VBO)
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@@ -55,8 +55,7 @@ data RenderData = RenderData
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, _winVBO :: VBO
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, _wallVBO :: VBO
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, _cloudVBO :: VBO
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, _cloudShader :: Shader
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-- , _cloudEBO :: UintBO
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, _cloudShader :: GLuint
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, _screenTextureVAO :: VAO
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, _dummyVAO :: VAO
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}
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