Start work on lasguns

This commit is contained in:
2022-07-06 22:24:02 +01:00
parent d63495e335
commit 0eb2fdc37e
9 changed files with 38 additions and 34 deletions
+5 -5
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@@ -1,7 +1,7 @@
module Dodge.Item.Weapon.BatteryGuns
( lasGun
, lasDual
, lasWide
, lasGunWide
, lasWidePulse
, lasSway
, lasSwing
@@ -122,8 +122,8 @@ lasPulse = lasGun
frac it = 0.5 * (1 + sin (pi * fromIntegral (_lasCycle $ _itParams it) * 0.1))
lasWide :: Int -> Item
lasWide n = lasGun
lasGunWide :: Int -> Item
lasGunWide n = lasGun
& itType . iyBase .~ LASGUNWIDE n
& itParams . lasColor .~ orange
& itParams . lasDamage .~ 2
@@ -141,7 +141,7 @@ lasWide n = lasGun
)
where
n' = 9 * n
xs = [ 0.25 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
xs = [ 0.5 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
lasWidePulse :: Item
lasWidePulse = lasGun
& itType . iyBase .~ LASGUNWIDEPULSE
@@ -192,7 +192,7 @@ lasSway = lasGun
where
x' = _lasCycle $ _itParams it
lasFocus :: Int -> Item
lasFocus n = lasWide n
lasFocus n = lasGunWide n
& itType . iyBase .~ LASGUNFOCUS n
& itParams . lasColor .~ red
& itUse . useMods .~
+3 -5
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@@ -14,19 +14,17 @@ import Data.Tuple
--import Streaming
--import qualified Streaming.Prelude as S
-- not sure why we need to keep a list of seen walls, but seems to loop
-- infinitely when removed
-- this needs to be tested with both reflections and refractions
-- the distance of the laser should be limited
reflectLaserAlong :: Float -> Point2 -> Point2 -> World
-> (Maybe (Point2,Either Creature Wall),[Point2])
reflectLaserAlong phasev sp ep w = case thingHit sp ep w of
{-# INLINE reflectLaserAlong #-}
reflectLaserAlong phasev sp ep w = case thingHitFilt (const True) _wlDraw sp ep w of
Just (p,Right wl)
| _wlReflect wl -> second (p:) $ reflectLaserAlong phasev
(p +.+ unitVectorAtAngle (reflDirWall sp p wl))
(p +.+ (dist p ep) *.* unitVectorAtAngle (reflDirWall sp p wl))
w
| wlIsSeeThrough wl && _wlSeen wl -> second (p:) $ reflectLaserAlong phasev
| wlIsSeeThrough wl -> second (p:) $ reflectLaserAlong phasev
(p +.+ normalizeV (refract sp ep wl p))
(refract sp ep wl p)
w
+1 -1
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@@ -595,4 +595,4 @@ duplicateOffsets xs eff item cr w = foldr f w poss
where
poss :: [V2 Float]
poss = map (rotateV (_crDir cr) . V2 0 ) xs
f pos = eff item (cr & crPos %~ (+.+ pos))
f pos = eff item (cr & crPos +.+.~ pos)