Work on wall materials etc
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@@ -16,6 +16,8 @@ decoratedBlock decf mat col h ps = PutBlock bl wl $ reverse ps
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& blHeight .~ h
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wl =
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defaultWall
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& wlPathFlag . at WallNotDestrucable .~ Nothing
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& wlPathFlag . at WallBlockVisibility .~ Nothing
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& wlRotateTo .~ False
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& wlOpacity .~ SeeAbove
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& wlMaterial .~ mat
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@@ -5,12 +5,13 @@ module Dodge.Placement.Instance.Door (
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switchDoor, -- not used 9/3/22
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) where
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import Dodge.Default.Wall
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import Dodge.Default.Door
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import qualified Data.Set as S
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import Color
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import Control.Lens
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import Dodge.Data.CreatureEffect
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.LevelGen.PlacementHelper
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import Dodge.LevelGen.Switch
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import Geometry
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