Work on wall materials etc
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@@ -3,12 +3,12 @@
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{- Rooms that contain two doors and a switch alternating both. -}
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module Dodge.Room.Airlock where
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import Dodge.Default.Wall
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import Dodge.Room.Path
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import Control.Lens
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import Control.Monad
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import Data.Maybe
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Room
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import Dodge.LevelGen.PlacementHelper
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import Dodge.LevelGen.Switch
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@@ -1,9 +1,9 @@
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{- Rooms that connect other rooms, blocking sight. -}
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module Dodge.Room.Door where
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import Dodge.Default.Wall
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import Data.Maybe
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Room
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import Dodge.Placement.Instance
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import Dodge.RoomLink
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@@ -2,6 +2,7 @@
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-- | Rooms containing long doors, probably with a big reveal behind them.
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module Dodge.Room.LongDoor where
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import Dodge.Default.Wall
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import Control.Monad
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import Dodge.LevelGen.Switch
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import Data.Maybe
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@@ -10,6 +10,7 @@ module Dodge.Room.Procedural (
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makeGrid,
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) where
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import Dodge.Default.Wall
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import Control.Monad
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import Tile
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import qualified Data.Set as S
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