Replace buggy circle seg intersection with a simpler test
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+34
-1
@@ -299,7 +299,8 @@ useLoadedAmmo itmtree cr (cme, w) (mzid, Just (mz, x, magtree)) = (,) (cme & cme
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MuzzleLaser -> shootLaser itmtree cr mz w
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MuzzleTesla -> shootTeslaArc itm cr mz w
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MuzzleTractor -> shootTractorBeam cr w
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MuzzleLauncher -> createProjectile magtree mz itmtree cr w
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MuzzleRLauncher -> createProjectile magtree mz itmtree cr w
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MuzzleGLauncher -> createGProjectile magtree mz itmtree cr w
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MuzzleNozzle{} -> useGasParams mid mz itm cr $ walkNozzle mzid mz itm cr w
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MuzzleShatter -> shootShatter itm cr w
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MuzzleDetector -> itemDetectorEffect itm cr w
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@@ -632,6 +633,38 @@ createProjectile magtree muz itmtree cr = fromMaybe failsound $ do
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Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
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_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
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createGProjectile ::
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LabelDoubleTree ComposeLinkType Item ->
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Muzzle ->
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LabelDoubleTree ComposeLinkType Item ->
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Creature ->
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World ->
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World
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createGProjectile magtree muz itmtree cr = fromMaybe failsound $ do
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magid <- magtree ^? ldtValue . itLocation . ilInvID
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ammoitem <- cr ^? crInv . ix magid
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let homing = determineProjectileTracking magtree itmtree
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rdetonate = fmap (^. ldtValue . itID) $
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lookup RemoteDetonatorLink (magtree ^. ldtLeft)
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rscreen = fmap (^. ldtValue . itID) $
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lookup RemoteScreenLink (magtree ^. ldtLeft)
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aparams <- ((magtree ^? ldtLeft) >>= lookup AmmoPayloadLink >>= (^? ldtValue . itType . ibtAttach . shellPayload))
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<|> ammoitem ^? itConsumables . magParams . ampPayload
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return $
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createGShell homing rdetonate rscreen aparams muz cr
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. startthesound
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where
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-- the sound should be moved to the projectile firing
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startthesound =
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soundMultiFrom
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[CrWeaponSound (_crID cr) j | j <- [0 .. 3]]
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(_crPos cr)
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tap4S
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Nothing
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failsound w' = case w' ^? input . mouseButtons . ix SDL.ButtonLeft of
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Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
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_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w'
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---- need to add these to muzzle flare?
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--makeMuzzleSmoke :: Muzzle -> Item -> Creature -> World -> World
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--makeMuzzleSmoke mz itm cr w = case mz ^. mzFlareType of
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