Replace buggy circle seg intersection with a simpler test
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@@ -24,7 +24,7 @@ lockRoomMultiItems =
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lockRoomKeyItems :: RandomGen g => [(Int -> State g (MetaTree Room String), State g ItemType)]
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lockRoomKeyItems =
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[ (lasCenSensEdge, takeOne [HELD LAUNCHER, HELD LASER, HELD SPARKGUN, HELD FLATSHIELD])
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[ (lasCenSensEdge, takeOne [HELD RLAUNCHER, HELD LASER, HELD SPARKGUN, HELD FLATSHIELD])
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, (sensorRoomRunPast LASERING, return $ HELD LASER)
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, (const slowDoorRoomRunPast, return $ HELD (MINIGUNX 3))
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, (const longRoomRunPast, takeOne [HELD SNIPERRIFLE, HELD FLATSHIELD])
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@@ -39,7 +39,7 @@ keyCardRunPastRand = [(keyCardRoomRunPast 0, return (HELD $ KEYCARD 0))]
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itemRooms :: RandomGen g => [(ItemType, State g (MetaTree Room String))]
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itemRooms =
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[
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( HELD LAUNCHER
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( HELD RLAUNCHER
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, join $
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takeOne
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[ corridorBoss launcherCrit
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