Replace buggy circle seg intersection with a simpler test
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@@ -3,8 +3,16 @@ module Dodge.Update.Input.DebugTest (
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doDebugTest2,
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doDebugTestF6,
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doDebugTestF7,
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doDebugTestF8,
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doDebugTestF10,
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doDebugTestF11,
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doDebugTestF12,
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) where
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import Text.Read
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import System.Clipboard
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import Data.Aeson
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import AesonHelp
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import Control.Lens
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import Data.Maybe
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import Dodge.Base.Collide
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@@ -31,8 +39,10 @@ doDebugTest2 = uvDebugFloat1 .~ 20
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doDebugTestF6 :: Universe -> Universe
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doDebugTestF6 = uvIOEffects %~ \f u -> do
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writeFile "log/heldL" $ show $ u ^. uvWorld . input . heldWorldPos . at ButtonLeft
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writeFile "log/heldR" $ show $ u ^. uvWorld . input . heldWorldPos . at ButtonRight
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Just ss <- decodeFileStrict "saveSlot/QuickSave"
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writeFile "log/prettyQuickSave" ""
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mapM_ (\s -> appendFile "log/prettyQuickSave" (s ++ "\n")) $ prettyShort (ss :: CWorld)
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putStrLn "log/prettyQuickSave written"
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f u
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doDebugTestF7 :: Universe -> Universe
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@@ -43,3 +53,28 @@ doDebugTestF7 = uvIOEffects %~ \f u -> do
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& uvWorld . input . heldWorldPos . at ButtonLeft .~ read l
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& uvWorld . input . heldWorldPos . at ButtonRight .~ read r
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doDebugTestF8 :: Universe -> Universe
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doDebugTestF8 = uvIOEffects %~ \f u -> do
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appendFile "log/proj" $ show
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(u ^?! uvWorld . cWorld . lWorld . projectiles . ix 5 . prjPos) ++ "/n"
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putStrLn "log/proj written"
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f u
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doDebugTestF10 :: Universe -> Universe
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doDebugTestF10 = uvIOEffects %~ \f u -> do
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writeFile "log/proj" ""
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putStrLn "log/proj cleared"
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f u
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doDebugTestF11 :: Universe -> Universe
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doDebugTestF11 = uvIOEffects %~ \f u -> do
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x <- getClipboardString
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case x >>= readMaybe of
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Nothing -> do
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putStrLn "read fail"
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f u
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Just p -> f $ u
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& uvWorld . input . heldWorldPos . at ButtonLeft
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.~ (u ^. uvWorld . input . heldWorldPos . at ButtonRight)
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& uvWorld . input . heldWorldPos . at ButtonRight ?~ p
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doDebugTestF12 :: Universe -> Universe
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doDebugTestF12 = id
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@@ -352,6 +352,10 @@ updateFunctionKey uv sc InitialPress = case sc of
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ScancodeF9 -> doQuickload uv
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ScancodeF6 -> doDebugTestF6 uv
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ScancodeF7 -> doDebugTestF7 uv
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ScancodeF8 -> doDebugTestF8 uv
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ScancodeF10 -> doDebugTestF10 uv
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ScancodeF11 -> doDebugTestF11 uv
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ScancodeF12 -> doDebugTestF12 uv
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ScancodeEscape -> pauseGame uv
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_ -> uv
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updateFunctionKey uv ScancodeF3 _ = doDebugTest uv
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