Continue reload removal
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@@ -45,7 +45,6 @@ updateHumanoid cr = case cr ^?! crType . humanoidAI of
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]
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, perceptionUpdate [0]
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, const doStrategyActions
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, const reloadOverride
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, targetYouWhenCognizant
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, const $
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overrideInternal
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@@ -68,7 +67,6 @@ updateHumanoid cr = case cr ^?! crType . humanoidAI of
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]
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, perceptionUpdate [0]
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, const doStrategyActions
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, const reloadOverride
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, targetYouWhenCognizant
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, const $
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overrideInternal
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@@ -95,7 +93,6 @@ updateHumanoid cr = case cr ^?! crType . humanoidAI of
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]
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, perceptionUpdate [0]
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, const doStrategyActions
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, const reloadOverride
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, targetYouWhenCognizant
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, const $
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overrideInternal
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@@ -112,7 +109,6 @@ updateHumanoid cr = case cr ^?! crType . humanoidAI of
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]
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, perceptionUpdate [0]
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, const doStrategyActions
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, const reloadOverride
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, targetYouWhenCognizant
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, const $
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overrideInternal
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@@ -178,7 +174,8 @@ updateHumanoid cr = case cr ^?! crType . humanoidAI of
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drawwp = DoActionIfElse NoAction (WdCrBlfromCrBl CrIsAiming) (DoActionThen drawWeapon (WaitThen 50 NoAction))
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reloadActions =
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[ holsterWeapon
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, WaitThen 1 $ DoActionWhileInterrupt NoAction (WdCrBlfromCrBl CrIsReloading) (DoImpulses [ChangeStrategy WatchAndWait])
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--, WaitThen 1 $ DoActionWhileInterrupt NoAction (WdCrBlfromCrBl CrIsReloading) (DoImpulses [ChangeStrategy WatchAndWait])
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, WaitThen 1 $ (DoImpulses [ChangeStrategy WatchAndWait])
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]
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humanoidAIList ::
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