Improve window drawing
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+6
-1
@@ -307,7 +307,12 @@ doDrawing' win pdata u = do
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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nullPtr
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glEnable GL_CULL_FACE
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glEnable GL_DEPTH_CLAMP
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glCullFace GL_BACK
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drawShader (_windowShader pdata) nWins
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glDisable GL_DEPTH_CLAMP
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glDisable GL_CULL_FACE
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when (_graphics_cloud_shadows cfig) $ do
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----render transparency depths
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glDepthMask GL_TRUE
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@@ -340,7 +345,7 @@ doDrawing' win pdata u = do
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(fromIntegral nCloudIs)
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GL_UNSIGNED_SHORT
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nullPtr
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drawShader (_windowShader pdata) nWins
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-- drawShader (_windowShader pdata) nWins
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboPos . _1 . unFBO)
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withArray [0, 0, 0, 0] $ \ptr ->
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glClearNamedFramebufferfv
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