Improve window drawing
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@@ -11,7 +11,7 @@ module Dodge.WorldEvent.Explosion (
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import Control.Monad
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import Data.List
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import Dodge.Data.World
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--import Dodge.EnergyBall
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import Dodge.EnergyBall
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import Dodge.SoundLogic
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import Dodge.WorldEvent.Shockwave
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import Dodge.WorldEvent.SpawnParticle
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@@ -20,7 +20,7 @@ import LensHelp
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import Picture
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import RandomHelp
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import Linear.V3
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--import Linear.Metric
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import Linear.Metric
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makePoisonExplosionAt ::
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-- | Position
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@@ -71,25 +71,25 @@ makeFlameExplosionAt p w =
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-- particle passes through for the first frame of its existence
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makeExplosionAt :: Point3 -> Point3 -> World -> World
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--makeExplosionAt p vel w =
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makeExplosionAt p _ w =
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makeExplosionAt p vel w =
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--makeExplosionAt p _ w =
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w
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& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing
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-- & addFlames
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& addFlames
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& cWorld . lWorld . worldEvents
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.:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
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-- & makeShockwaveAt [] p 50 50 1 white
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& makeShockwaveAt [] p 50 5000 1 white
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& makeShockwaveAt [] p 50 100 1 white
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-- & makeShockwaveAt [] p 50 5000 1 white
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where
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-- fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 1) & evalState $ _randGen w
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-- fPs' = fmap (`v2z` 0) $ replicateM 100 (randInCirc 5) & evalState $ _randGen w
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-- fdamps = replicateM 100 (state $ randomR (0,1)) & evalState $ _randGen w
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-- inversePushOut v = (15 - norm v) * 0.01 *.*.* v
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-- fVs' = zipWith (+.+.+) fVs $ map inversePushOut fPs'
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-- sizes = randomRs (2, 9) $ _randGen w
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-- times = randomRs (15, 20) $ _randGen w
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-- mF q v damp size time = makeFlamelet
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-- --(q - (2*v + 2* vel)) (v + damp *.*.* vel) size time
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-- (q - (2*v )) (v + damp *.*.* vel) size time
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-- newFs = zipWith4 (mF p) (zipWith (+) fPs' (fmap (3 *.*.*) fVs')) fdamps sizes times
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-- addFlames w' = foldl' (flip ($)) w' newFs
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fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 1) & evalState $ _randGen w
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fPs' = fmap (`v2z` 0) $ replicateM 100 (randInCirc 5) & evalState $ _randGen w
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fdamps = replicateM 100 (state $ randomR (0,1)) & evalState $ _randGen w
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inversePushOut v = (15 - norm v) * 0.01 *.*.* v
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fVs' = zipWith (+.+.+) fVs $ map inversePushOut fPs'
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sizes = randomRs (2, 9) $ _randGen w
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times = randomRs (15, 20) $ _randGen w
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mF q v damp size time = makeFlamelet
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--(q - (2*v + 2* vel)) (v + damp *.*.* vel) size time
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(q - (2*v )) (v + damp *.*.* vel) size time
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newFs = zipWith4 (mF p) (zipWith (+) fPs' (fmap (3 *.*.*) fVs')) fdamps sizes times
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addFlames w' = foldl' (flip ($)) w' newFs
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