Start simplifying creature body parts/attachment positioning
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@@ -46,7 +46,7 @@ advanceStepCounter speed = crStance . carriage %~ f
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where
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f car = case car of
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Standing -> f (Walking 0 RightForward)
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Walking i ff -> Walking (i + ceiling speed) ff
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Walking i ff -> Walking (i + speed) ff
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_ -> car
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creatureTurnTo :: Point2 -> Creature -> Creature
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