Start simplifying creature body parts/attachment positioning
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@@ -13,13 +13,13 @@ import Geometry.Data
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data Stance = Stance
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{ _carriage :: Carriage
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, _posture :: Posture
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, _strideLength :: Int
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, _strideLength :: Float
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data Carriage
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= Walking
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{ _strideAmount :: Int
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{ _strideAmount :: Float
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, _currentFoot :: FootForward
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}
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| Standing
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