Start simplifying creature body parts/attachment positioning
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@@ -11,6 +11,7 @@ The warnings have been disabled.
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-}
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module Quaternion (
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qID,
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qz,
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qToV3,
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qToV2,
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qToAng,
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@@ -67,4 +68,7 @@ comp (p,q) (p1,q1) = (p + Q.rotate q p1, q * q1)
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prePos :: Point3Q -> Point3 -> Point3
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prePos (p,q) p1 = p + Q.rotate q p1
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qz :: Float -> Q.Quaternion Float
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qz = Q.axisAngle (V3 0 0 1)
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--deriving instance (Flat a => Flat (Quaternion a))
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