Clarify number of distortions, play with distorting bullets

This commit is contained in:
2025-11-19 21:49:20 +00:00
parent 610936a5fa
commit 10dbb238c8
7 changed files with 93 additions and 72 deletions
+12 -9
View File
@@ -12,15 +12,18 @@ data Distortion = RadialDistortion
{ _rdPos :: Point2
, _rdDist1 :: Point2
, _rdDist2 :: Point2
, _rdT1R :: Point2
, _rdT2R :: Point2
, _rdT3R :: Point2
, _rdT1G :: Point2
, _rdT2G :: Point2
, _rdT3G :: Point2
, _rdT1B :: Point2
, _rdT2B :: Point2
, _rdT3B :: Point2
, _rdTR :: V3 Point2
, _rdTB :: V3 Point2
, _rdTG :: V3 Point2
-- , _rdT1R :: Point2
-- , _rdT2R :: Point2
-- , _rdT3R :: Point2
-- , _rdT1G :: Point2
-- , _rdT2G :: Point2
-- , _rdT3G :: Point2
-- , _rdT1B :: Point2
-- , _rdT2B :: Point2
-- , _rdT3B :: Point2
, _rdTime :: Int
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)