Clarify number of distortions, play with distorting bullets
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@@ -7,5 +7,5 @@ import Control.Lens
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updateDistortion :: Distortion -> Maybe Distortion
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updateDistortion rd
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| rd ^. rdTime > 0 = Just $ rd & rdTime .~ 1
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| rd ^. rdTime > 0 = Just $ rd & rdTime -~ 1
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| otherwise = Nothing
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