Clarify number of distortions, play with distorting bullets
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@@ -14,14 +14,15 @@ testEvent w = fromMaybe w $ do
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t1 = (V2 1 (-1))
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t2 = (V2 1 1)
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t3 = (V2 distR 0)
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v3 = V3 t1 t2 t3
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distortionBulge =
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RadialDistortion
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cpos
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(V2 distR 0)
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(V2 0 distR)
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t1 t2 t3 t1 t2 t3 t1 t2 t3
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v3 v3 v3
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20
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return $ w & cWorld . lWorld . distortions .~ [distortionBulge
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, distortionBulge & rdPos +~ 50 & rdT1R +~ V2 (-1) 1
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, distortionBulge & rdPos +~ 50 & rdTR . _1 +~ V2 (-1) 1
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, distortionBulge & rdPos +~ (-50)
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]
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