Unify menu event handling and display

This commit is contained in:
2021-09-03 13:48:52 +01:00
parent 6a2df15d0d
commit 111b86d2df
3 changed files with 104 additions and 100 deletions
+35 -67
View File
@@ -3,23 +3,23 @@ module Dodge.Event.Menu
) where
import Dodge.Data
import Dodge.Data.Menu
import Dodge.Base.Window
import Dodge.Floor
import Dodge.Initialisation
--import Dodge.Base.Window
--import Dodge.Floor
--import Dodge.Initialisation
import Dodge.SoundLogic
import Dodge.Config.Data
--import Dodge.Config.Data
import Dodge.Config.Update
import Dodge.Layout
import Preload.Update
--import Dodge.Layout
--import Preload.Update
import Dodge.Debug.Terminal
import Dodge.Menu
import Data.Maybe
import Data.Foldable
--import Data.Maybe
--import Data.Foldable
--import qualified Data.Set as S
import Control.Lens
import SDL
import SDL.Internal.Numbered
--import SDL.Internal.Numbered
handlePressedKeyInMenu :: MenuLayer -> Scancode -> World -> Maybe World
handlePressedKeyInMenu mState scode w = case mState of
@@ -30,76 +30,44 @@ handlePressedKeyInMenu mState scode w = case mState of
ScancodeReturn -> popMenu $ applyTerminalString s w
ScancodeBackspace -> popMenu w >>= pushMenu (Terminal $ dropLast s)
_ -> popMenu w >>= pushMenu (Terminal $ s ++ [scodeToChar scode])
LevelMenu _ -> case scode of
ScancodeEscape -> Nothing
ScancodeO -> pushMenu OptionMenu w
ScancodeC -> pushMenu ControlList w
_ -> startLevel w
PauseMenu -> case scode of
ScancodeEscape -> Nothing
ScancodeR -> return $ fromMaybe w $ _storedLevel w
ScancodeN -> startNewGame
ScancodeO -> pushMenu OptionMenu w
ScancodeC -> pushMenu ControlList w
_ -> unpause w
GameOverMenu -> case scode of
ScancodeEscape -> Nothing
ScancodeR -> Just $ fromMaybe w $ _storedLevel w
ScancodeN -> startNewGame
ScancodeO -> pushMenu OptionMenu w
ScancodeC -> pushMenu ControlList w
_ -> Just w
OptionMenu -> optionListToEffects optionsOptions popMenu scode w
-- OptionMenu -> case scode of
-- ScancodeV -> pushMenu SoundOptionMenu w
-- ScancodeG -> pushMenu GraphicsOptionMenu w
-- _ -> popMenu w
SoundOptionMenu -> case scode of
ScancodeY -> Just $ sw & config . volume_master %~ dec
ScancodeU -> Just $ sw & config . volume_master %~ inc
ScancodeH -> Just $ sw & config . volume_sound %~ dec
ScancodeJ -> Just $ sw & config . volume_sound %~ inc
ScancodeN -> Just $ sw & config . volume_music %~ dec
ScancodeM -> Just $ sw & config . volume_music %~ inc
_ -> popMenu $ w & sideEffects %~ (saveConfig (_config w) :)
GraphicsOptionMenu -> case scode of
ScancodeW -> Just $ w & config . wall_textured %~ not
ScancodeS -> Just $ updateFramebufferSize $ w & config . resolution_factor %~ cycleResolution
_ -> popMenu $ w & sideEffects %~ (saveConfig (_config w) :)
LevelMenu _ -> optionListToEffects levelMenuOptions startLevel scode w
PauseMenu -> optionListToEffects pauseMenuOptions unpause scode w
GameOverMenu -> optionListToEffects pauseMenuOptions pure scode w
OptionMenu -> optionListToEffects optionsOptions popMenu scode w
SoundOptionMenu -> optionListToEffects
soundMenuOptions
( popMenu . writeConfig )
scode
w
GraphicsOptionMenu -> optionListToEffects graphicsMenuOptions (popMenu . writeConfig) scode w
ControlList -> Just $ w & menuLayers %~ tail
_ -> Just w
where
writeConfig = sideEffects %~ (saveConfig (_config w) :)
unpause w' = Just . resumeSound $ w' {_menuLayers = []}
startLevel = unpause . storeLevel
dec x = max 0 (x - 0.1)
inc x = min 1 (x + 0.1)
pushMenu ml w' = Just $ w' & menuLayers %~ (ml :)
popMenu w' = Just $ w' & menuLayers %~ tail
sw = w & sideEffects %~ (setVol (_config w) : )
startNewGame = Just $ w
& menuLayers .~ [WaitMessage "GENERATING..." 1]
& worldEvents .~ const aNewGame
aNewGame :: World
aNewGame = updateFramebufferSize $ generateLevelFromRoomList levx $ initialWorld
& randGen .~ _randGen w
& config .~ _config w
dropLast (x:xs) = init (x:xs)
dropLast _ = []
optionListToEffects :: [MenuOption] -> (World -> Maybe World) -> Scancode -> World -> Maybe World
optionListToEffects mos eff sc w = case find (\mo -> _moKey mo == sc) mos of
optionListToEffects mos eff sc w = case lookup sc listEffects of
Nothing -> eff w
Just mo -> _moEffect mo w
Just eff' -> eff' w
where
listEffects = concatMap menuOptionToEffects mos
cycleResolution :: (Eq a, Num a, Num p) => a -> p
cycleResolution 1 = 2
cycleResolution 2 = 4
cycleResolution 4 = 1
cycleResolution _ = 1
menuOptionToEffects :: MenuOption -> [(Scancode,World -> Maybe World)]
menuOptionToEffects Toggle {_moKey = k, _moEff = eff} = [(k,eff)]
menuOptionToEffects InvisibleToggle {_moKey = k, _moEff = eff} = [(k,eff)]
menuOptionToEffects Toggle2
{ _moKey1 = k1
, _moEff1 = eff1
, _moKey2 = k2
, _moEff2 = eff2
} = [(k1,eff1) , (k2,eff2)]
storeLevel :: World -> World
storeLevel w = case _storedLevel w of
Nothing -> w & storedLevel ?~ w
_ -> w
Nothing -> w & storedLevel ?~ w
_ -> w