Refactor creature ai
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module Dodge.Creature.ArmourChase
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where
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.State
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import Dodge.Creature.Rationality
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.ChooseTarget
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import Dodge.Creature.Picture
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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import Picture
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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import Control.Monad.Reader
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armourChaseCrit :: Creature
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armourChaseCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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doStrategyActionsR >=>
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performActionsR >=>
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overrideMeleeCloseTargetR >=>
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chaseTargetR targetYouLOS >=>
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basicPerceptionUpdateR [0] >=>
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targetYouWhenCognizantR >=>
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return . (crMeleeCooldown . _Just %~ (max 0 . subtract 1))
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, _crHP = 300
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, _crPict = basicCrPict green
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, _crInv = IM.fromList
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[(0,frontArmour)
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,(1,medkit 200)
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]
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}
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