Refactor creature ai
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module Dodge.Creature.Boid
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where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Creature.State.Data
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import Dodge.Creature.ImpulseRat
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import Geometry
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import Control.Monad.Reader
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import Control.Lens
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import qualified Data.IntMap as IM
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interpWith :: Float -> Point2 -> Point2 -> Point2
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interpWith x a b = x *.* a +.+ (1 - x) *.* b
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invertEncircleDistP :: Float -> Creature -> Point2 -> Creature -> Point2
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invertEncircleDistP d tcr cenp cr = ypos +.+
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d *.* (reflectIn (cenp -.- ypos) $ safeNormalizeV (cpos -.- cenp))
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where
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cpos = _crPos cr
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ypos = _crPos tcr
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encircleDistP :: Float -> Creature -> Point2 -> Creature -> Point2
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encircleDistP d tcr cenp cr = ypos +.+ d *.* safeNormalizeV (cpos -.- cenp)
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where
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cpos = _crPos cr
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ypos = _crPos tcr
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encircleP :: Creature -> Point2 -> Creature -> Point2
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encircleP tcr cenp cr = ypos +.+ 50 *.* safeNormalizeV (cpos -.- cenp)
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where
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cpos = _crPos cr
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ypos = _crPos tcr
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--f x = 150 * sigmoid (x-10)
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encircleCloseP :: Creature -> Point2 -> Creature -> Point2
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encircleCloseP tcr cenp cr = ypos +.+ f (max 0 (magV (ypos -.- cenp) - 80) ) *.* safeNormalizeV (cpos -.- cenp)
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where
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cpos = _crPos cr
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ypos = _crPos tcr
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f x = 150 * sigmoid (x-10)
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forbidFlee
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:: (Creature -> Point2 -> Creature -> Point2)
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-> Creature
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-> Point2
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-> Creature
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-> Point2
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forbidFlee f tcr cenp cr
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| ptargTest = tpos
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| otherwise = ptarg
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where
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cpos = _crPos cr
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tpos = _crPos tcr
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ptarg = f tcr cenp cr
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ptargTest = isLHS cpos (cpos +.+ rotateV (negate (pi/2)) (cpos -.- tpos)) ptarg
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-- && isRHS cpos (cpos +.+ rotateV (pi/3) (cpos -.- tpos)) ptarg
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--targBehindCrit = isLHS cpos (vNormal $ cpos +.+ unitVectorAtAngle (_crDir cr)) ptarg
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pincerP :: Creature -> Point2 -> Creature -> Point2
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pincerP tcr cenp cr = tpos +.+ splitp -- +.+ 25 *.* (normalizeV $ tpos -.- cenp)
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where
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cpos = _crPos cr
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tpos = _crPos tcr
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splitp
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| isLHS cenp cpos tpos
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= 150 *.* orthCenpTpos
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| otherwise
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= negate 150 *.* orthCenpTpos
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--d = min 150 (dist cpos tpos)
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--orthCenpTpos = safeNormalizeV (vNormal $ tpos -.- cpos)
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orthCenpTpos = safeNormalizeV (vNormal $ tpos -.- cenp)
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pincerP''' :: Creature -> Point2 -> Creature -> Point2
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pincerP''' tcr cenp cr = interpWith (sigmoid $ 0.05 * dtcen) cenawayp cenclosep
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where
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cpos = _crPos cr
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tpos = _crPos tcr
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dtcen = dist tpos cenp
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f x = 150 * sigmoid (x-10)
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cenawayp
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| dist cenp tpos < dist cpos tpos = tpos +.+ splitp
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| otherwise = cenp +.+ splitp
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splitp
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| isLHS cenp cpos tpos
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= f (max 0 (magV (tpos -.- cenp) - 80) ) *.* orthCenpTpos
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| otherwise
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= negate ( f $ max 0 $ magV (tpos -.- cenp) - 80) *.* orthCenpTpos
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orthCenpTpos = safeNormalizeV (vNormal $ tpos -.- cenp)
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cenclosep
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= tpos +.+ f (max 0 (magV (tpos -.- cenp) - 80) ) *.* safeNormalizeV (cpos -.- cenp)
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pincerP' :: Creature -> Point2 -> Creature -> Point2
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pincerP' tcr cenp cr
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| dist cenp tpos > dist cpos tpos
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= cenp +.+ f (max 0 (magV (tpos -.- cenp) - 80) ) *.* safeNormalizeV (cpos -.- cenp)
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| otherwise = tpos +.+ f (max 0 (magV (tpos -.- cenp) - 80) ) *.* safeNormalizeV (cpos -.- cenp)
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where
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cpos = _crPos cr
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tpos = _crPos tcr
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f x = 150 * sigmoid (x-10)
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pincerP'' :: Creature -> Point2 -> Creature -> Point2
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pincerP'' tcr cenp cr
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| dist cenp tpos > dist cpos tpos && isLHS cenp cpos tpos
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= cenp +.+ f (max 0 (magV (tpos -.- cenp) - 80) ) *.* safeNormalizeV (vNormal $ tpos -.- cenp)
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| dist cenp tpos > dist cpos tpos
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= cenp +.+ f (max 0 (magV (tpos -.- cenp) - 80) ) *.* safeNormalizeV (vNormal $ cenp -.- tpos)
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| otherwise = tpos +.+ f (max 0 (magV (tpos -.- cenp) - 80) ) *.* safeNormalizeV (cpos -.- cenp)
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where
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cpos = _crPos cr
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tpos = _crPos tcr
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f x = 150 * sigmoid (x-10)
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encircle :: Creature -> IM.IntMap Creature -> Creature -> Point2
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encircle tcr crs cr
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| length crs <= 1 = ypos
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| otherwise = ypos +.+ f (max 0 (magV (ypos -.- cenp) - 80) ) *.* safeNormalizeV (cpos -.- cenp)
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where
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cpos = _crPos cr
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ypos = _crPos tcr
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f x = 150 * sigmoid (x-10)
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cenp = centroid (map _crPos $ IM.elems crs)
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lineOrth :: Creature -> IM.IntMap Creature -> Creature -> Point2
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lineOrth tcr crs cr = p
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where
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ypos = _crPos tcr
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cpos = _crPos cr
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ps = map _crPos $ IM.elems crs
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cen = (1 / fromIntegral (length ps)) *.* foldr1 (+.+) ps
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p | dist cen ypos < 20 = ypos
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| otherwise = errorClosestPointOnLine 500 ypos (ypos +.+ vNormal (cen -.- ypos)) cpos
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holdForm :: Creature -> IM.IntMap Creature -> Creature -> Point2
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holdForm ycr crs cr = p
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where
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ypos = _crPos ycr
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cpos = _crPos cr
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ps = map _crPos $ IM.elems crs
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cen = (1 / fromIntegral (length ps)) *.* foldr1 (+.+) ps
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p | dist cen ypos < 20 = ypos
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| otherwise = ypos +.+ cpos -.- cen
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lineUp :: Creature -> IM.IntMap Creature -> Creature -> Point2
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lineUp ycr crs cr = p
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where
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ypos = _crPos ycr
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cpos = _crPos cr
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ps = map _crPos $ IM.elems crs
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cen = (1 / fromIntegral (length ps)) *.* foldr1 (+.+) ps
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p = (0.05 *.* ypos) +.+ (0.95 *.* errorClosestPointOnLine 500 cen ypos cpos)
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-- not nice, a kind of encircle
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spreadOut :: Creature -> IM.IntMap Creature -> Creature -> Point2
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spreadOut ycr crs cr = p
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where
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ypos = _crPos ycr
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cpos = _crPos cr
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ps = map _crPos $ IM.elems crs
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cen = (1 / fromIntegral (length ps)) *.* foldr1 (+.+) ps
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p | dist cen ypos < 30 = ypos
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| otherwise = ypos +.+ (spreadFactor *.* cpos -.- cen)
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spreadFactor
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| dist ypos cpos > 90 = 1
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| otherwise = 1.5
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swarmUsingCenter
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:: (Creature -> Point2 -> Creature -> Creature)
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-> (Point2 -> Creature -> Creature)
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-> World
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-> Creature
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-> Creature
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swarmUsingCenter updT upd w cr = case _crTarget cr of
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Nothing -> upd cenp cr
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Just tcr -> updT tcr cenp cr
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where
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cid = _crID cr
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cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup $ _creatures w IM.! cid)
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flockChaseTarget
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:: (Creature -> IM.IntMap Creature -> Creature -> Creature) -- ^ Update with target
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-> (IM.IntMap Creature -> Creature -> Creature) -- ^ Update without target
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-> World
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-> Creature
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-> Creature
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flockChaseTarget updT upd w cr = case _crTarget cr of
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Nothing -> upd crs cr
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Just tcr -> updT tcr crs cr
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where
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is = _swarm $ _crGroup cr
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crs = IM.restrictKeys (_creatures w) is
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flockPointTarget
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:: (Creature -> IM.IntMap Creature -> Creature -> Point2)
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-> (Creature -> World -> Maybe Creature) -- ^ Function for determining target
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-> World
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-> Creature
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-> Creature
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flockPointTarget f targFunc w cr = case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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is = _swarm $ _crGroup cr
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crs = IM.restrictKeys (_creatures w) is
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p = f crTarg crs cr
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flockToPointUsing
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:: (Creature -> Point2 -> Creature -> Point2)
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-> (Point2 -> Creature -> Creature -> [Impulse])
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-> Creature
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-> Reader World Creature
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flockToPointUsing pf mvf cr = reader $ \w -> case _crTarget cr of
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Nothing -> cr
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Just tcr -> cr & crActionPlan . crImpulse .~ mvf ptarg cr tcr
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where
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cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
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ptarg = pf tcr cenp cr
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flockFunc
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:: (Creature -> Point2 -> Creature -> Point2)
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-> (Creature -> World -> Maybe Creature) -- ^ Function for determining target
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-> Creature
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-> Reader World Creature
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flockFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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cenp = _crGroupCenter $ _creatureGroups w IM.! (_crGroupID (_crGroup cr))
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p = f crTarg cenp cr
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flockCenterFunc
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:: (Creature -> Point2 -> Creature -> Point2)
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-> (Creature -> World -> Maybe Creature) -- ^ Function for determining target
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-> Creature
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-> Reader World Creature
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flockCenterFunc f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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cenp = _crGroupCenter $ _creatureGroups w IM.! (_crGroupID (_crGroup cr))
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p = f crTarg cenp cr
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flockPointTargetR
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:: (Creature -> IM.IntMap Creature -> Creature -> Point2)
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-> (Creature -> World -> Maybe Creature) -- ^ Function for determining target
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-> Creature
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-> Reader World Creature
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flockPointTargetR f targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ mvPointMeleeTarg p cr crTarg
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where
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is = _swarm $ _crGroup cr
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crs = IM.restrictKeys (_creatures w) is
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p = f crTarg crs cr
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