Refactor creature ai
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@@ -5,10 +5,11 @@ module Dodge.Creature.SwarmCrit
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Boid
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--import Dodge.Creature.Test
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--import Dodge.Creature.ActionRat
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import Dodge.Creature.ImpulseRat
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import Dodge.Creature.ChooseTarget
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--import Dodge.Creature.ChooseTarget
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--import Dodge.Creature.SetTarget
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import Dodge.Creature.Rationality
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import Dodge.Creature.ReaderUpdate
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@@ -30,7 +31,7 @@ import Control.Monad.Reader
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swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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flockPointTargetR encircle targetYouLOS
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flockToPointUsing (encircleDistP (100)) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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>=> return . (crMeleeCooldown . _Just %~ (max 0 . subtract 1))
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>=> basicPerceptionUpdateR [0]
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>=> doStrategyActionsR
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@@ -46,3 +47,12 @@ swarmCrit = defaultCreature
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, _crFaction = ColorFaction yellow
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, _crMeleeCooldown = Just 0
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}
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--swarmCritMoveFunc :: Creature -> Point2 -> Creature -> Point2
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--swarmCritMoveFunc tcr cenp cr
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-- | targBehindCrit
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-- where
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-- cpos = _crPos cr
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-- ypos = _crPos tcr
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