Split out more data files
This commit is contained in:
+8
-74
@@ -10,6 +10,10 @@ circular imports are probably not a good idea.
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{-# LANGUAGE DerivingStrategies #-}
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module Dodge.Data
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( module Dodge.Data
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, module Dodge.Data.Door
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, module Dodge.Data.Item
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, module Dodge.Data.HUD
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, module Dodge.Data.Cloud
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, module Dodge.Data.RightButtonOptions
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, module Dodge.Data.Material
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, module Dodge.Data.LightSource
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@@ -42,6 +46,10 @@ module Dodge.Data
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, module Dodge.Data.RadarBlip
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, module Dodge.Data.PathGraph
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) where
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import Dodge.Data.Door
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import Dodge.Data.Item
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import Dodge.Data.HUD
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import Dodge.Data.Cloud
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import Dodge.Data.RadarBlip
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import Dodge.Data.RightButtonOptions
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import Dodge.Data.LightSource
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@@ -208,26 +216,6 @@ newtype GenParams = GenParams
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data DecorationShape = PLUS | SQUARE | CIRCLE | THREELINES
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deriving (Eq,Ord,Enum,Show,Read)
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data HUDElement
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= DisplayInventory {_subInventory :: SubInventory}
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| DisplayCarte
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-- deriving (Eq,Ord,Show)
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data SubInventory
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= NoSubInventory
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| TweakInventory
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| CombineInventory {_combineInvSel :: Maybe Int}
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| InspectInventory
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| LockedInventory
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| DisplayTerminal {_termID :: Int }
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-- deriving (Eq,Ord,Show)
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data HUD = HUD
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{ _hudElement :: HUDElement
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, _carteCenter :: Point2
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, _carteZoom :: Float
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, _carteRot :: Float
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}
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data TimeFlowStatus
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= RewindingNow
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| RewindingLastFrame
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@@ -304,19 +292,6 @@ data Gust = Gust
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, _guVel :: Point2
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, _guTime :: Int
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}
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data Cloud = Cloud
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{ _clPos :: Point3
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, _clVel :: Point3
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, _clPict :: Cloud -> Picture
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, _clRad :: Float
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, _clAlt :: Float
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, _clTimer :: Int
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, _clType :: CloudType
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, _clEffect :: Cloud -> World -> World
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}
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data CloudType
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= SmokeCloud
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| GasCloud
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data TempLightSource = TLS
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{ _tlsParam :: LSParam
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, _tlsUpdate :: World -> TempLightSource -> Maybe TempLightSource
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@@ -354,7 +329,6 @@ data Creature = Creature
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, _crState :: CreatureState
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, _crCorpse :: Creature -> Corpse -> SPic
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, _crMaterial :: Material
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-- , _crApplyDamage :: [Damage] -> Creature -> World -> World
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, _crPastDamage :: Int
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, _crStance :: Stance
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, _crActionPlan :: ActionPlan
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@@ -412,10 +386,6 @@ data PressPlate = PressPlate
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, _ppText :: String
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}
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data FloorItem = FlIt { _flIt :: Item , _flItPos :: Point2 , _flItRot :: Float, _flItID :: Int}
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data ItemPos
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= InInv { _ipCrID :: Int , _ipInvID :: Int }
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| OnFloor { _ipFlID :: Int }
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| VoidItm
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data ItemUse
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= RightUse
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{ _rUse :: Item -> Creature -> World -> World
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@@ -492,11 +462,6 @@ data Item = Item
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, _itValue :: ItemValue
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, _itParams :: ItemParams
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}
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data ItemValue = ItemValue
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{ _ivInt :: Int
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, _ivType :: ItemValueType
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}
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data ItemValueType = MundaneItem | ArtefactItem
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data Targeting
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= NoTargeting
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| Targeting
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@@ -506,18 +471,6 @@ data Targeting
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, _tgID :: Maybe Int
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, _tgActive :: Bool
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}
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data ItemDimension = ItemDimension
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{ _dimRad :: Float
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, _dimCenter :: Point3
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, _dimAttachPos :: Point3
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}
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data ItemPortage
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= HeldItem
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{ _handlePos :: Float
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, _muzPos :: Float
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}
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| WornItem
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| NoPortage
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-- I believe this is called every frame, not sure when though
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data ItEffect
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@@ -989,14 +942,6 @@ data MountedObject
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| MountedProp Int
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deriving (Eq,Ord,Show)
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data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
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deriving (Eq, Ord, Show)
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data PushSource = PushesItself
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| PushedBy Int
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| NotPushed
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deriving (Eq,Ord,Show)
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data ActionPlan
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= Inanimate
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| ActionPlan
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@@ -1332,9 +1277,6 @@ data TerminalCommand = TerminalCommand
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, _tcAlias :: [String]
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, _tcHelp :: String
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, _tcEffect :: Terminal -> World -> EffectArguments
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-- , _tcArgumentType :: Maybe String
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-- , _tcArguments :: Terminal -> World -> [String]
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-- , _tcEffect :: [String] -> Terminal -> World -> Either String [TerminalLine]
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}
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---- ROOM DATATYPES
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@@ -1440,12 +1382,10 @@ makeLenses ''CreatureState
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makeLenses ''Damage
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makeLenses ''DamageEffect
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makeLenses ''World
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makeLenses ''Cloud
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makeLenses ''Creature
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makeLenses ''TempLightSource
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makeLenses ''Item
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makeLenses ''ItemUse
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makeLenses ''ItemPos
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makeLenses ''ItEffect
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makeLenses ''FloorItem
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makeLenses ''ItemConsumption
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@@ -1465,21 +1405,15 @@ makeLenses ''Door
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makeLenses ''Terminal
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makeLenses ''Machine
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makeLenses ''MachineType
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makeLenses ''ItemDimension
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makeLenses ''Universe
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makeLenses ''ItemParams
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makeLenses ''ItemTweaks
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makeLenses ''ItemPortage
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makeLenses ''Magnet
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makeLenses ''Gust
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makeLenses ''GunBarrels
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makeLenses ''Targeting
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makeLenses ''Nozzle
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makeLenses ''HUD
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makeLenses ''HUDElement
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makeLenses ''SubInventory
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makeLenses ''TerminalLine
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makeLenses ''ItemValue
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makeLenses ''Equipment
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makeLenses ''ScreenLayer
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makeLenses ''Beam
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