Cleanup tesla arcs
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@@ -6,42 +6,14 @@ module Dodge.Wall.Damage
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, damageWall
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) where
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import Dodge.Data
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import Dodge.Wall.Reflect
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import Dodge.Wall.Dust
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import Dodge.Particle.Spark
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import Geometry
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import Color
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import LensHelp
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damageWall :: Damage -> Wall -> World -> World
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damageWall dt wl = case _wlStructure wl of
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MachinePart mcid -> wallEff dt wl . (machines . ix mcid . mcDamage .:~ dt)
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BlockPart blid -> wallEff dt wl . (blocks . ix blid %~ damageBlockWith dt)
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MachinePart mcid -> _wlDamageEff wl dt wl . (machines . ix mcid . mcDamage .:~ dt)
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BlockPart blid -> _wlDamageEff wl dt wl . (blocks . ix blid %~ damageBlockWith dt)
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CreaturePart crid f -> f dt wl crid
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_ -> wallEff dt wl
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{- | Damage effects on indestructible walls -}
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-- TODO take into account damage amount for amount of dust/sparks?
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wallEff :: Damage -> Wall -> World -> World
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wallEff dm wl = case _dmType dm of
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Lasering -> colSpark 8 lSparkCol outTo (reflDirWall sp p wl)
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Piercing -> colSparkRandDir 0.2 8 pSparkCol outTo (reflDirWall sp p wl)
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. wlDustAt wl outTo
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Blunt -> wlDustAt wl outTo
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Explosive-> id
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Cutting -> id
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SparkDam -> id
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Flaming -> id
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Electrical -> id
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Concussive -> id
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TorqueDam -> id
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PushDam -> id
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PoisonDam -> id
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where
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sp = _dmFrom dm
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p = _dmTo dm
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outTo = p +.+ squashNormalizeV (sp -.- p)
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pSparkCol = brightX 100 1.5 white
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lSparkCol = V4 20 (-5) 0 1
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_ -> _wlDamageEff wl dt wl
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damageBlockWith :: Damage -> Block -> Block
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damageBlockWith dm = case _dmType dm of
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