Allow for random choice between placements in different rooms
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@@ -15,8 +15,8 @@ putDoubleDoor pathing col cond a b speed = putDoubleDoorThen pathing col cond a
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putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
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-> Point2 -> Point2 -> Float -> Maybe Placement -> Placement
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putDoubleDoorThen pathing col cond a b speed mayp = ps0j (PutSlideDoor pathing col cond a half speed)
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$ Placement (PS (V2 0 0) 0) ( PutSlideDoor pathing col cond b half speed) Nothing $ const mayp
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putDoubleDoorThen pathing col cond a b speed mayp = ps0j (PutSlideDr pathing col cond a half speed)
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$ Placement (PS (V2 0 0) 0) ( PutSlideDr pathing col cond b half speed) Nothing $ const mayp
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where
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half = 0.5 *.* (a +.+ b)
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@@ -33,8 +33,8 @@ putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
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switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeSwitch col red id id)
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$ \btid -> jsps0J (PutSlideDoor False col (cond btid) dra drc 2)
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$ sps0 (PutSlideDoor False col (cond btid) drb drc 2)
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$ \btid -> jsps0J (PutSlideDr False col (cond btid) dra drc 2)
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$ sps0 (PutSlideDr False col (cond btid) drb drc 2)
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where
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drc = 0.5 *.* (dra +.+ drb)
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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@@ -20,7 +20,7 @@ mntLSOn
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-> Maybe Color -- ^ describing a possible color override for the shape
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-> LightSource -> Point2 -> Point3 -> (Placement -> Maybe Placement) -> Placement
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mntLSOn shapeF mcol ls wallp lsp@(V3 lx ly _)
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= ps0jPushPS (PutForeground . setCol $ shapeF wallp lsp)
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= ps0jPushPS (PutShape . setCol $ shapeF wallp lsp)
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. pt0 (PutLS $ ls {_lsPos = lsp'})
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where
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lsp' = lsp -.-.- V3 x y 1
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@@ -106,20 +106,20 @@ unusedLnkToPS rp _ = case rp of
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spanLSLightI :: LightSource -> Float -> Point2 -> Point2 -> Placement
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spanLSLightI ls h a b = ps0j (PutLS ls {_lsPos = V3 x y h})
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$ sps0 $ PutForeground $ thinHighBar h a b
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$ sps0 $ PutShape $ thinHighBar h a b
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where
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V2 x y = 0.5 *.* (a +.+ b)
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spanLS :: LightSource -> Point2 -> Point2 -> Placement
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spanLS ls a b = Placement (PS (V2 x y) 0) (PutLS ls) Nothing
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$ const $ Just $ sps0 $ PutForeground $ thinHighBar h a b
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$ const $ Just $ sps0 $ PutShape $ thinHighBar h a b
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where
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V3 _ _ h = _lsPos ls + 5
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V2 x y = 0.5 *.* (a +.+ b)
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spanColLightI :: Point3 -> Float -> Point2 -> Point2 -> Placement
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spanColLightI col h a b = ps0j (PutLS $ colorLightAt col (V3 x y (h-5)) 0)
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$ sps0 $ PutForeground $ thinHighBar h a b
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$ sps0 $ PutShape $ thinHighBar h a b
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where
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V2 x y = 0.5 *.* (a +.+ b)
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@@ -12,7 +12,7 @@ import Color
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roundTank :: Color -> Float -> Float -> Placement
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roundTank col x y = shiftPlacement (V2 x y,0) $ ps0j
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(PutForeground $ colorSH col $
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(PutShape $ colorSH col $
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upperPrismPoly 31 thecircle
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<> foldMap toprail ( take 8 [0,pi/4..])
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)
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@@ -23,7 +23,7 @@ roundTank col x y = shiftPlacement (V2 x y,0) $ ps0j
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roundTankCross :: Color -> Float -> Float -> Placement
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roundTankCross col x y = shiftPlacement (V2 x y,0) $ ps0j
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(PutForeground $ colorSH col $
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(PutShape $ colorSH col $
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upperPrismPoly 31 thecircle
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<> thinHighBar 31 (V2 20 0) (V2 (-20) 0)
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<> thinHighBar 31 (V2 0 20) (V2 0 (-20))
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@@ -34,7 +34,7 @@ roundTankCross col x y = shiftPlacement (V2 x y,0) $ ps0j
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tankRectCross :: Float -> Float -> Color -> Float -> Float -> Placement
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tankRectCross w h col x y = shiftPlacement (V2 x y,0) $ ps0j
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(PutForeground $ colorSH col $
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(PutShape $ colorSH col $
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upperPrismPoly 31 therect
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<> thinHighBar 31 (V2 w 0) (V2 (-w) 0)
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<> thinHighBar 31 (V2 0 h) (V2 0 (-h))
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@@ -49,7 +49,7 @@ tankSquareCross = tankRectCross 20 20
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tankRect :: Float -> Float -> Color -> Float -> Float -> Placement
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tankRect w h col x y = shiftPlacement (V2 x y,0) $ ps0j
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(PutForeground $ colorSH col
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(PutShape $ colorSH col
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$ upperPrismPoly 31 therect
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<> foldMap f [(w',-w',h',h'),(w',-w',-h',-h'),(w',w',h',-h'),(-w',-w',h',-h')]
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)
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@@ -65,7 +65,7 @@ tankSquare = tankRect 20 20
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tankRectEmboss :: Float -> Float -> Color -> Float -> Float -> Placement
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tankRectEmboss w h col x y = shiftPlacement (V2 x y,0) $ ps0j
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(PutForeground $ colorSH col $
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(PutShape $ colorSH col $
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upperPrismPoly 31 therect
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<> embossingR
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<> rotateSH pi embossingR
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@@ -84,7 +84,7 @@ tankSquareEmboss = tankRectEmboss 20 20
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tankRectEmboss4 :: Float -> Float -> Color -> Float -> Float -> Placement
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tankRectEmboss4 w h col x y = shiftPlacement (V2 x y,0) $ ps0j
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(PutForeground $ colorSH col $
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(PutShape $ colorSH col $
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upperPrismPoly 31 therect
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<> foldMap f [(w,h),(-w,h),(w,-h),(-w,-h)]
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)
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@@ -11,7 +11,7 @@ import Data.List
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import Control.Lens
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heightWallPS :: PlacementSpot -> Float -> [Point2] -> Placement
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heightWallPS spot h ps = psj spot (PutForeground . colorSH col $ upperPrismPoly h ps)
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heightWallPS spot h ps = psj spot (PutShape . colorSH col $ upperPrismPoly h ps)
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$ sps spot $ PutWall ps theWall
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where
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col = _wlColor defaultWall
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@@ -22,7 +22,7 @@ heightWallPS spot h ps = psj spot (PutForeground . colorSH col $ upperPrismPoly
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}
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heightWall :: Float -> [Point2] -> Placement
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heightWall h ps = ps0j (PutForeground . colorSH col $ upperPrismPoly h ps)
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heightWall h ps = ps0j (PutShape . colorSH col $ upperPrismPoly h ps)
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$ sps0 $ PutWall ps theWall
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where
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col = _wlColor defaultWall
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@@ -33,7 +33,7 @@ heightWall h ps = ps0j (PutForeground . colorSH col $ upperPrismPoly h ps)
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}
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midWall :: [Point2] -> Placement
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midWall ps = ps0j (PutForeground . colorSH col $ upperPrismPoly 50 ps)
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midWall ps = ps0j (PutShape . colorSH col $ upperPrismPoly 50 ps)
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$ sps0 $ PutWall ps theWall
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where
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col = _wlColor defaultWall
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@@ -47,7 +47,7 @@ midWall ps = ps0j (PutForeground . colorSH col $ upperPrismPoly 50 ps)
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singleBlock :: Point2 -> [Placement]
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singleBlock a =
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[sPS a 0
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$ PutBlock StoneBlock [5,20,20] baseBlockPane
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$ PutBlock StoneBlock 5 [20,20] baseBlockPane
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$ reverse
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$ square 10
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]
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