Allow for random choice between placements in different rooms
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@@ -74,7 +74,7 @@ blockedCorridor = do
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sequence $ treeFromPost [] $ return $ UseAll $ set rmPmnts plmnts corridor
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dirtPoly :: [Point2] -> PSType
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dirtPoly = PutBlock DirtBlock [1] dirtWall . reverse
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dirtPoly = PutBlock DirtBlock 1 [] dirtWall . reverse
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-- | A single corridor with a destructible block blocking it.
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blockedCorridorCloseBlocks :: RandomGen g => State g Room
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