Cleanup constructors FooUse -> UseFoo
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@@ -11,7 +11,6 @@ import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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import Control.Lens
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import Control.Monad
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--import Data.Foldable
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import Data.Maybe
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import Dodge.Cuse
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import Dodge.Data.World
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@@ -33,20 +32,20 @@ useRootItem crid w = fromMaybe w $ do
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& worldEventFlags . at InventoryChange ?~ ()
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itemUseEffect :: Creature -> LabelDoubleTree ComposeLinkType Item -> World -> World
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itemUseEffect cr it w = case it ^. ldtValue . itUse of
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UseHeld{} -> heldEffect it cr w
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itemUseEffect cr itmtree w = case itmtree ^. ldtValue . itUse of
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UseHeld{} -> heldEffect itmtree cr w
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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UseHotkey{} -> doequipmentchange
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UseEquip{} -> doequipmentchange
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(UseConsume eff) -> useC eff (_ldtValue it) cr w
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CraftUse{} -> w
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UseAttach{} -> selectUse it cr w
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TargetingUse {} -> w
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(UseConsume eff) -> useC eff (_ldtValue itmtree) cr w
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UseCraft{} -> w
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UseAttach{} -> selectUse itmtree cr w
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UseTargeting {} -> w
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UseAmmoMag{} -> w
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ScopeUse{} -> w
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BulletModUse{} -> w
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UseScope{} -> w
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UseBulletMod{} -> w
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where
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itm = it ^. ldtValue
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itm = itmtree ^. ldtValue
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doequipmentchange = fromMaybe w $ do
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guard (_crHammerPosition cr == HammerUp)
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invid <- itm ^? itLocation . ilInvID
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@@ -111,7 +110,6 @@ useItemLeftClick cr w = fromMaybe w $ do
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_ -> Nothing
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useItemLeftClick' :: Creature -> World -> World
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--useItemLeftClick' cr' w = fromMaybe (f w) $ do
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useItemLeftClick' cr' w = fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
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itRef <- cr ^? crManipulation . manObject . imSelectedItem
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@@ -229,14 +229,10 @@ itemInvSideEffect cr itm = case _itType itm of
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-- this probably needs to be set to null when dropped as well?
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updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
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updateItemTargeting tt cr itm w = case tt of
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_
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| not isattached ->
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w
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& pointItUse . tgPos .~ Nothing
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& pointItUse . tgActive .~ False
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TARGETLASER
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| crIsAiming cr ->
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w
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_ | not isattached -> w
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& pointItUse . tgPos .~ Nothing
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& pointItUse . tgActive .~ False
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TARGETLASER | crIsAiming cr -> w
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& cWorld . lWorld . lasers
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.:~ LaserStart
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{ _lpPhaseV = 1
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@@ -246,19 +242,15 @@ updateItemTargeting tt cr itm w = case tt of
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, _lpType = TargetingLaser (_itID itm)
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}
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TARGETLASER -> w & pointItUse . tgPos .~ Nothing
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TargetRBPress
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| rbpressed ->
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w
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TargetRBPress | rbpressed -> w
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& pointItUse . tgPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. wCam)) Just
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& pointItUse . tgActive .~ True
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TargetRBPress ->
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w
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TargetRBPress -> w
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& pointItUse . tgPos .~ Nothing
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& pointItUse . tgActive .~ False
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TargetRBCreature -> w & pointItUse %~ setRBCreatureTargeting cr w
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TargetCursor ->
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w & pointItUse
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.~ TargetingUse
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TargetCursor -> w
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& pointItUse .~ UseTargeting
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(Just (mouseWorldPos (w ^. input) (w ^. wCam)))
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Nothing
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True
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