Use Fold for rendering
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@@ -171,7 +171,7 @@ pokeBindFoldableLayer
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pokeBindFoldableLayer pdata m = do
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let shads = _pictureShaders pdata
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slist'' <- pokeLayVerxsPart (fmap (_vaoVBO . _vshaderVAO) shads) m (pure $ pure 0)
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slist'' <- pokeLayVerxsFold (fmap (_vaoVBO . _vshaderVAO) shads) m
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bindShaderLay shads slist''
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return slist''
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