Move universe IO effects outside of world
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@@ -3,15 +3,11 @@
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module Dodge.LevelGen where
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import Dodge.Data
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import Dodge.Floor
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import Dodge.Save
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import Dodge.Layout
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import Dodge.Initialisation
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--import Dodge.RandomHelp
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--import Dodge.LevelGen.Data
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import Dodge.Tree
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import Geometry.ConvexPoly
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import Dodge.Combine.Graph
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--import Dodge.LevelGen.LevelStructure
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import Data.Foldable
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import System.Directory
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@@ -30,7 +26,7 @@ generateWorldFromSeed i = do
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writeFile "log/aGeneratedRoomLayout" ""
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generateGraphs
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(roomList,bounds) <- layoutLevelFromSeed 0 i
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return $ saveLevelStartSlot
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return -- $ saveLevelStartSlot
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$ postGenerationProcessing
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$ generateLevelFromRoomList roomList initialWorld{_randGen=mkStdGen i}
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& roomClipping .~ bounds
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