Fix laser targeting draw when creature offscreen

This commit is contained in:
2022-03-06 22:58:05 +00:00
parent f82bd3f788
commit 1364e7c8c8
14 changed files with 108 additions and 138 deletions
+5 -5
View File
@@ -94,10 +94,10 @@ longCrit = defaultCreature
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
, _crGoal = []
}
, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
, _crInv = IM.fromList [(0,sniperRifle),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crHP = 300
, _crHP = 150
}
multGunCrit :: Creature
multGunCrit = defaultCreature
@@ -173,9 +173,9 @@ testInventory = IM.fromList $ zip [0..]
, makeTypeCraftNum 1 LIGHTER
, makeTypeCraftNum 5 TUBE
-- , makeTypeCraftNum 5 CREATURESENSOR
-- , makeTypeCraftNum 3 PRISM
, makeTypeCraftNum 3 DRUM
, makeTypeCraftNum 3 PUMP
, makeTypeCraftNum 3 PRISM
-- , makeTypeCraftNum 3 DRUM
-- , makeTypeCraftNum 3 PUMP
-- , makeTypeCraftNum 1 MAGNET
, makeTypeCraftNum 5 HARDWARE
, makeTypeCraftNum 3 SPRING