Fix bug when forming convex hull of game room bounds
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@@ -232,6 +232,7 @@ doDrawing pdata w = do
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activeTexture $= TextureUnit 1
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zipWithM_ (>>) bindings $ map bindDrawDist rds
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activeTexture $= TextureUnit 0
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renderLayer 5 shadV layerCounts
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-- draw overlay
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depthFunc $= Just Always
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depthMask $= Disabled
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