Fix bug when forming convex hull of game room bounds
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@@ -76,6 +76,7 @@ shiftRoomBy shift r = r
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. (tileZero %~ shiftPointBy shift )
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. (tileX %~ shiftPointBy shift )
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)
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& rmViewpoints %~ map (shiftPointBy shift)
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shiftLinkBy
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:: (Point2,Float)
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