Add shaders that will just return positional information
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#version 430 core
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in vec4 vColor;
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in vec3 vparams;
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out vec4 fColor;
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void main()
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{
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float d = (dot(vec2(vparams.xy),vec2(vparams.xy)));
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if ( d > 1 || d < vparams.z ) {discard;}
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//if ( d > 1 ) {discard;}
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fColor = vColor;
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//fColor = (10,0,0,10);
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}
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