Add shaders that will just return positional information
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#version 430 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec4 aColor;
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layout (location = 2) in vec2 aTexCoord;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 gColor;
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out vec2 gTexCoord;
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void main()
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{
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gl_Position = theMat * vec4(aPos, 1.0);
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gColor = aColor;
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gTexCoord = aTexCoord;
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}
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