Tweak block sounds
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@@ -23,15 +23,17 @@ addBlock
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-> Color
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-> Opacity -- ^ Is the block see through?
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-> [Int] -- ^ Extra layers of health
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-> BlockMaterial
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-> World
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-> World
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addBlock (p:ps) hp col opacity hps w
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addBlock (p:ps) hp col opacity hps bm w
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| hp <= 0 && null hps = w
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| hp <= 0 = addBlock (p:ps) (head hps + hp) col opacity (tail hps) w
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| hp <= 0 = addBlock (p:ps) (head hps + hp) col opacity (tail hps) bm w
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| otherwise = w
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& wallsZone . znObjects %~ flip (IM.foldl' $ flip wallInZone) panes
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& walls %~ IM.union panes
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& blocks %~ IM.insert blid (Block {_blID = blid,_blWallIDs = IS.fromList is, _blHPs = hp:hps, _blShadows=[]})
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& blocks %~ IM.insert blid Block
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{_blID = blid,_blWallIDs = IS.fromList is, _blHPs = hp:hps, _blShadows=[], _blMaterial = bm}
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where
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blid = IM.newKey $ _blocks w
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lns = zip (p:ps) (ps ++ [p])
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@@ -55,24 +57,26 @@ addBlock (p:ps) hp col opacity hps w
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(x,y) = zoneOfPoint $ uncurry pHalf (_wlLine wl)
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wlid = _wlID wl
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ips = map zoneOfPoint $ uncurry (divideLine (2*zoneSize)) (_wlLine wl)
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addBlock _ _ _ _ _ _ = error "Trying to add a block with incomplete polygon"
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addBlock _ _ _ _ _ _ _ = error "Trying to add a block with incomplete polygon"
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placeBlock :: [Point2] -> Int -> Color -> Opacity -> [Int] -> World -> (Int,World)
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placeBlock poly i c opac is w = (0, foldr (uncurry removePathsCrossing) wWithBlock pairs)
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placeBlock :: [Point2] -> Int -> Color -> Opacity -> [Int] -> BlockMaterial -> World -> (Int,World)
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placeBlock poly i c opac is bm w
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= (0, foldr (uncurry removePathsCrossing) wWithBlock pairs)
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where
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pairs = loopPairs poly
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wWithBlock = addBlock poly i c opac is w
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wWithBlock = addBlock poly i c opac is bm w
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{- | Splits a line into many four cornered blocks. -}
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placeLineBlock
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:: Wall -- ^ Base pane
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-> BlockMaterial
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-> Float -- ^ Block width
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-> Float -- ^ Block depth
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-> Point2 -- ^ Start point (symmetric)
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-> Point2 -- ^ End point (symmetric)
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-> World
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-> (Int, World)
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placeLineBlock basePane blockWidth depth a b w = (,) 0
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placeLineBlock basePane bm blockWidth depth a b w = (,) 0
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$ removePathsCrossing a b $ foldr insertWall (insertBlocks w) listWalls
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where
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psOnLine = divideLineOddNumPoints blockWidth a b
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@@ -86,7 +90,8 @@ placeLineBlock basePane blockWidth depth a b w = (,) 0
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wlid = IM.newKey $ _walls w
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blid = IM.newKey $ _blocks w
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insertBlock i = over blocks $ IM.insert (i+blid) Block
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{_blID = i + blid, _blWallIDs = IS.fromList $ ksAtI i, _blHPs = [5,5], _blShadows = shadowsAt i}
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{ _blID = i + blid, _blWallIDs = IS.fromList $ ksAtI i
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, _blHPs = [5,5], _blShadows = shadowsAt i, _blMaterial = bm}
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insertBlocks = flip (foldr insertBlock) is
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ksAtI i = map ( + (wlid + i*4) ) [0,1,2,3]
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visibilityAt i
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