Unify some item updates
This commit is contained in:
@@ -160,6 +160,14 @@ invItemLocUpdate cr loc w = doAnyEquipmentEffect loc cr $ case itm ^. itType of
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HELD FLATSHIELD -> rootNotrootEff createShieldWall removeShieldWall itm cr w
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HELD FLATSHIELD -> rootNotrootEff createShieldWall removeShieldWall itm cr w
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HELD MINIGUNX{} -> coolMinigun itm w
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HELD MINIGUNX{} -> coolMinigun itm w
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HELD MACHINEPISTOL{} -> coolMachinePistol cr itm w
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HELD MACHINEPISTOL{} -> coolMachinePistol cr itm w
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HELD LASER | loc ^. locLDT . ldtValue . _2 == WeaponTargetingSF
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, itm ^? itLocation . ilIsAttached == Just True -> shineTargetLaser cr loc w
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HELD TORCH
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| itm ^? itLocation . ilIsAttached == Just True -> shineTorch' cr loc w
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TARGETING tt
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| itm ^? itLocation . ilIsAttached == Just True -> updateItemTargeting tt cr itm w
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ARHUD
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| itm ^? itLocation . ilIsAttached == Just True -> drawARHUD loc w
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_ -> w
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_ -> w
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where
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where
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haspulse =
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haspulse =
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@@ -194,8 +202,12 @@ coolMachinePistol cr itm w
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w & d . wTime .~ _coolStart (baseItemTriggerType itm)
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w & d . wTime .~ _coolStart (baseItemTriggerType itm)
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| otherwise = w & d . wTime .~ 0
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| otherwise = w & d . wTime .~ 0
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where
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where
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dosound s = soundContinue
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dosound s =
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(CrWeaponSound (_crID cr) (fromIntegral $ _itID itm)) (_crPos cr) s (Just 1)
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soundContinue
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(CrWeaponSound (_crID cr) (fromIntegral $ _itID itm))
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(_crPos cr)
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s
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(Just 1)
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d = pointerToItem itm . itParams
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d = pointerToItem itm . itParams
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(sid, g) = runState (takeOne [whirdownSmall1S, whirdownSmall2S]) (w ^. randGen)
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(sid, g) = runState (takeOne [whirdownSmall1S, whirdownSmall2S]) (w ^. randGen)
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@@ -304,16 +316,16 @@ updateItemWithOrientation ::
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World
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World
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updateItemWithOrientation cr m loc@(LocLDT _ itmtree) w =
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updateItemWithOrientation cr m loc@(LocLDT _ itmtree) w =
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case (ci ^. _1 . itType, ci ^. _2) of
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case (ci ^. _1 . itType, ci ^. _2) of
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(HELD TORCH, _) -> shineTorch cr itmtree m w
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(HELD TORCH, _) -> w -- shineTorch cr itmtree m w
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(HELD LASER, WeaponTargetingSF) -> shineTargetLaser cr loc m w
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(HELD LASER, WeaponTargetingSF) -> w -- shineTargetLaser cr loc m w
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(TARGETING tt, _) -> updateItemTargeting tt cr itm w
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(TARGETING tt, _) -> w -- updateItemTargeting tt cr itm w
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(ARHUD, _) -> drawARHUD loc w
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(ARHUD, _) -> w --drawARHUD loc w
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_ -> w
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_ -> w
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where
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where
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ci = itmtree ^. ldtValue
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ci = itmtree ^. ldtValue
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itm = ci ^. _1
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itm = ci ^. _1
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drawARHUD :: LocationLDT ItemLink CItem -> World -> World
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drawARHUD :: LocationLDT ItemLink OItem -> World -> World
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drawARHUD (LocLDT con _) w = fromMaybe w $ do
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drawARHUD (LocLDT con _) w = fromMaybe w $ do
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itm <- con ^? cldtParent . _1
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itm <- con ^? cldtParent . _1
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return $
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return $
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@@ -321,8 +333,8 @@ drawARHUD (LocLDT con _) w = fromMaybe w $ do
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<>~ fold
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<>~ fold
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(drawTargetingAR itm w <|> drawMapperAR itm w)
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(drawTargetingAR itm w <|> drawMapperAR itm w)
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shineTargetLaser :: Creature -> LocationLDT ItemLink CItem -> Point3Q -> World -> World
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shineTargetLaser :: Creature -> LocationLDT ItemLink OItem -> World -> World
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shineTargetLaser cr loc o w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ do
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shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ do
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guard (crIsAiming cr)
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guard (crIsAiming cr)
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(_, mag) <- find (isammolink . fst) (itmtree ^. ldtLeft)
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(_, mag) <- find (isammolink . fst) (itmtree ^. ldtLeft)
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i <- mag ^. ldtValue . _1 . itConsumables
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i <- mag ^. ldtValue . _1 . itConsumables
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@@ -346,6 +358,7 @@ shineTargetLaser cr loc o w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $
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, _lpType = TargetingLaser (_itID itm)
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, _lpType = TargetingLaser (_itID itm)
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}
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}
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where
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where
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o = locOrient loc cr
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itmtree = loc ^. locLDT
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itmtree = loc ^. locLDT
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(p, q) = o `Q.comp` (V3 5 0 0, Q.qID)
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(p, q) = o `Q.comp` (V3 5 0 0, Q.qID)
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x = 1
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x = 1
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@@ -359,6 +372,44 @@ shineTargetLaser cr loc o w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $
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invid = _ilInvID $ _itLocation itm
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invid = _ilInvID $ _itLocation itm
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col = blue -- mixColors reloadFrac (1-reloadFrac) blue red
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col = blue -- mixColors reloadFrac (1-reloadFrac) blue red
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--shineTargetLaser :: Creature -> LocationLDT ItemLink CItem -> Point3Q -> World -> World
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--shineTargetLaser cr loc o w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ do
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-- guard (crIsAiming cr)
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-- (_, mag) <- find (isammolink . fst) (itmtree ^. ldtLeft)
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-- i <- mag ^. ldtValue . _1 . itConsumables
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-- guard $ i >= x
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-- maginvid <- mag ^? ldtValue . _1 . itLocation . ilInvID
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-- return $
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-- w
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-- & worldEventFlags . at InventoryChange ?~ ()
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-- & cWorld . lWorld . creatures . ix (_crID cr)
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-- . crInv
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-- . ix maginvid
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-- . itConsumables
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-- . _Just
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-- -~ x
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-- & cWorld . lWorld . lasers
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-- .:~ Laser
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-- { _lpPhaseV = 1
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-- , _lpDir = _crDir cr + argV (Q.qToV2 q)
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-- , _lpPos = pos
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-- , _lpColor = col
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-- , _lpType = TargetingLaser (_itID itm)
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-- }
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-- where
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-- itmtree = loc ^. locLDT
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-- (p, q) = o `Q.comp` (V3 5 0 0, Q.qID)
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-- x = 1
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-- isammolink AmmoInLink{} = True
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-- isammolink _ = False
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-- pos = _crPos cr + xyV3 (rotate3 cdir p)
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-- cdir = _crDir cr
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-- itm = itmtree ^. ldtValue . _1
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-- pointittarg = cWorld . lWorld . creatures . ix cid . crInv . ix invid . itTargeting
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-- cid = _crID cr
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-- invid = _ilInvID $ _itLocation itm
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-- col = blue -- mixColors reloadFrac (1-reloadFrac) blue red
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shineTorch :: Creature -> LDTree ItemLink CItem -> Point3Q -> World -> World
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shineTorch :: Creature -> LDTree ItemLink CItem -> Point3Q -> World -> World
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shineTorch cr itmtree (p, q) = fromMaybe id $ do
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shineTorch cr itmtree (p, q) = fromMaybe id $ do
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(_, mag) <- find (isammolink . fst) (itmtree ^. ldtLeft)
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(_, mag) <- find (isammolink . fst) (itmtree ^. ldtLeft)
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@@ -376,6 +427,25 @@ shineTorch cr itmtree (p, q) = fromMaybe id $ do
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pos = _crPos cr `v2z` 0 + rotate3 cdir (p + Q.rotate q (V3 8 0 1.5))
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pos = _crPos cr `v2z` 0 + rotate3 cdir (p + Q.rotate q (V3 8 0 1.5))
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cdir = _crDir cr
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cdir = _crDir cr
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shineTorch' :: Creature -> LocationLDT ItemLink OItem -> World -> World
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shineTorch' cr loc = fromMaybe id $ do
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(_, mag) <- find (isammolink . fst) (itmtree ^. ldtLeft)
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i <- mag ^. ldtValue . _1 . itConsumables
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guard $ crIsAiming cr
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guard $ i >= x
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invid <- mag ^? ldtValue . _1 . itLocation . ilInvID
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return $
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(cWorld . lWorld . lights .:~ LSParam pos 250 0.7)
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. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itConsumables . _Just -~ x)
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where
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itmtree = loc ^. locLDT
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(p, q) = locOrient loc cr
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x = 10
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isammolink AmmoInLink{} = True
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isammolink _ = False
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pos = _crPos cr `v2z` 0 + rotate3 cdir (p + Q.rotate q (V3 8 0 1.5))
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cdir = _crDir cr
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-- this probably needs to be set to null when dropped as well?
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-- this probably needs to be set to null when dropped as well?
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-- does this need to be updated if it is not attached to the used root item?
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-- does this need to be updated if it is not attached to the used root item?
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updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
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updateItemTargeting :: TargetingType -> Creature -> Item -> World -> World
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@@ -8,6 +8,7 @@ module Dodge.Item.HeldOffset (
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handHandleOrient,
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handHandleOrient,
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) where
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) where
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import Dodge.DoubleTree
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import Dodge.Data.AimStance
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import Dodge.Data.AimStance
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import Dodge.Data.ComposedItem
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import Dodge.Data.ComposedItem
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import Dodge.Data.Creature
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import Dodge.Data.Creature
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@@ -55,7 +56,7 @@ handOrient cr = case cr ^. crStance . posture of
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locOrient :: LocationLDT ItemLink OItem -> Creature -> Point3Q
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locOrient :: LocationLDT ItemLink OItem -> Creature -> Point3Q
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locOrient loc cr =
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locOrient loc cr =
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handHandleOrient (fmap (\(x, y, _) -> (x, y)) loc) cr
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handHandleOrient (fmap (\(x, y, _) -> (x, y)) $ locToTop loc) cr
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`Q.comp` (loc ^. locLDT . ldtValue . _3)
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`Q.comp` (loc ^. locLDT . ldtValue . _3)
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heldItemOffset :: LocationLDT ItemLink CItem -> Creature -> Point3 -> Point3
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heldItemOffset :: LocationLDT ItemLink CItem -> Creature -> Point3 -> Point3
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@@ -3355,10 +3355,8 @@ advanceSmoothScroll src/Dodge/SmoothScroll.hs 33;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 44;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 44;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 264;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 264;" f
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aimStance src/Dodge/Item/AimStance.hs 13;" f
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aimStance src/Dodge/Item/AimStance.hs 13;" f
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aimStanceHandlePos src/Dodge/Item/HeldOffset.hs 98;" f
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aimStanceInfo src/Dodge/Item/Info.hs 243;" f
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aimStanceInfo src/Dodge/Item/Info.hs 243;" f
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aimTurn src/Dodge/Creature/YourControl.hs 165;" f
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aimTurn src/Dodge/Creature/YourControl.hs 165;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 94;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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airlock0 src/Dodge/Room/Airlock.hs 25;" f
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airlock0 src/Dodge/Room/Airlock.hs 25;" f
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airlock90 src/Dodge/Room/Airlock.hs 122;" f
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airlock90 src/Dodge/Room/Airlock.hs 122;" f
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@@ -3588,7 +3586,7 @@ centerVaultRoom src/Dodge/Room/Procedural.hs 289;" f
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centroid src/Geometry/Polygon.hs 130;" f
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centroid src/Geometry/Polygon.hs 130;" f
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centroidNum src/Geometry/Polygon.hs 133;" f
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centroidNum src/Geometry/Polygon.hs 133;" f
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chainCreatureUpdates src/Dodge/Creature/ChainUpdates.hs 6;" f
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chainCreatureUpdates src/Dodge/Creature/ChainUpdates.hs 6;" f
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chainLinkOrientation src/Dodge/Creature/State.hs 293;" f
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chainLinkOrientation src/Dodge/Creature/State.hs 306;" f
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chainPairs src/Geometry.hs 359;" f
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chainPairs src/Geometry.hs 359;" f
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changeSwapOther src/Dodge/Inventory.hs 144;" f
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changeSwapOther src/Dodge/Inventory.hs 144;" f
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changeSwapSel src/Dodge/Inventory.hs 137;" f
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changeSwapSel src/Dodge/Inventory.hs 137;" f
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@@ -3720,8 +3718,10 @@ contToIDCont src/Dodge/LevelGen/PlacementHelper.hs 57;" f
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convexHull src/Geometry/Polygon.hs 104;" f
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convexHull src/Geometry/Polygon.hs 104;" f
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convexHullSafe src/Geometry/Polygon.hs 111;" f
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convexHullSafe src/Geometry/Polygon.hs 111;" f
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convexPolysOverlap src/Geometry/ConvexPoly.hs 50;" f
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convexPolysOverlap src/Geometry/ConvexPoly.hs 50;" f
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coolMachinePistol src/Dodge/Creature/State.hs 185;" f
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coolMinigun src/Dodge/Creature/State.hs 178;" f
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copier src/Dodge/Item/Scope.hs 88;" f
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copier src/Dodge/Item/Scope.hs 88;" f
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copierItemUpdate src/Dodge/Creature/State.hs 201;" f
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copierItemUpdate src/Dodge/Creature/State.hs 214;" f
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copierItemUpdate src/Dodge/ItEffect.hs 37;" f
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copierItemUpdate src/Dodge/ItEffect.hs 37;" f
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copyItemToFloor src/Dodge/FloorItem.hs 18;" f
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copyItemToFloor src/Dodge/FloorItem.hs 18;" f
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copyItemToFloorID src/Dodge/FloorItem.hs 22;" f
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copyItemToFloorID src/Dodge/FloorItem.hs 22;" f
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@@ -4015,7 +4015,7 @@ dmType src/Dodge/Damage.hs 38;" f
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doAfterPlacement src/Dodge/Layout.hs 86;" f
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doAfterPlacement src/Dodge/Layout.hs 86;" f
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doAfterPlacements src/Dodge/Layout.hs 83;" f
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doAfterPlacements src/Dodge/Layout.hs 83;" f
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doAimTwist src/Dodge/Creature/YourControl.hs 140;" f
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doAimTwist src/Dodge/Creature/YourControl.hs 140;" f
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doAnyEquipmentEffect src/Dodge/Creature/State.hs 211;" f
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doAnyEquipmentEffect src/Dodge/Creature/State.hs 224;" f
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doArcStep src/Dodge/Tesla/Arc.hs 135;" f
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doArcStep src/Dodge/Tesla/Arc.hs 135;" f
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doBackspace src/Dodge/Update/Input/Text.hs 31;" f
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doBackspace src/Dodge/Update/Input/Text.hs 31;" f
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doBlBl src/Dodge/BlBl.hs 5;" f
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doBlBl src/Dodge/BlBl.hs 5;" f
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@@ -4112,7 +4112,7 @@ doublePair src/Geometry.hs 161;" f
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doublePairSet src/Geometry.hs 165;" f
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doublePairSet src/Geometry.hs 165;" f
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doubleTreeToIndentList src/Dodge/DoubleTree.hs 95;" f
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doubleTreeToIndentList src/Dodge/DoubleTree.hs 95;" f
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doubleV2 src/Geometry.hs 168;" f
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doubleV2 src/Geometry.hs 168;" f
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drawARHUD src/Dodge/Creature/State.hs 321;" f
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drawARHUD src/Dodge/Creature/State.hs 328;" f
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drawAimSweep src/Dodge/Render/Picture.hs 271;" f
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drawAimSweep src/Dodge/Render/Picture.hs 271;" f
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drawAllShadows src/Dodge/Shadows.hs 5;" f
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drawAllShadows src/Dodge/Shadows.hs 5;" f
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drawBaseMachine src/Dodge/Machine/Draw.hs 57;" f
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drawBaseMachine src/Dodge/Machine/Draw.hs 57;" f
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@@ -4529,16 +4529,16 @@ halfHeight src/Dodge/Base/Window.hs 48;" f
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halfWidth src/Dodge/Base/Window.hs 48;" f
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halfWidth src/Dodge/Base/Window.hs 48;" f
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haltSound src/Dodge/SoundLogic.hs 38;" f
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haltSound src/Dodge/SoundLogic.hs 38;" f
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hammerCheck src/Dodge/HeldUse.hs 63;" f
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hammerCheck src/Dodge/HeldUse.hs 63;" f
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handHandleOrient src/Dodge/Item/HeldOffset.hs 110;" f
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handHandleOrient src/Dodge/Item/HeldOffset.hs 67;" f
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handOrient src/Dodge/Item/HeldOffset.hs 65;" f
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handOrient src/Dodge/Item/HeldOffset.hs 38;" f
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handleEvent src/Dodge/Event.hs 27;" f
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handleEvent src/Dodge/Event.hs 27;" f
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handleHotkeys src/Dodge/Creature/YourControl.hs 45;" f
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handleHotkeys src/Dodge/Creature/YourControl.hs 45;" f
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handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
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handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
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handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
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handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
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handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
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handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
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handleMouseWheelEvent src/Dodge/Event/Input.hs 58;" f
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handleMouseWheelEvent src/Dodge/Event/Input.hs 58;" f
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handleOrient src/Dodge/Item/HeldOffset.hs 59;" f
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handleOrient src/Dodge/Item/HeldOffset.hs 32;" f
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handlePos src/Dodge/Item/HeldOffset.hs 130;" f
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handlePos src/Dodge/Item/HeldOffset.hs 87;" f
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handleResizeEvent src/Dodge/Event.hs 53;" f
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handleResizeEvent src/Dodge/Event.hs 53;" f
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handleTextInput src/Dodge/Event/Input.hs 18;" f
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handleTextInput src/Dodge/Event/Input.hs 18;" f
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handleWindowMoveEvent src/Dodge/Event.hs 44;" f
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handleWindowMoveEvent src/Dodge/Event.hs 44;" f
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@@ -4563,15 +4563,14 @@ heldAimStance src/Dodge/Item/AimStance.hs 22;" f
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heldAimZoom src/Dodge/Update/Camera.hs 140;" f
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heldAimZoom src/Dodge/Update/Camera.hs 140;" f
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heldEffect src/Dodge/HeldUse.hs 60;" f
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heldEffect src/Dodge/HeldUse.hs 60;" f
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heldEffectMuzzles src/Dodge/HeldUse.hs 127;" f
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heldEffectMuzzles src/Dodge/HeldUse.hs 127;" f
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heldHandlePos src/Dodge/Item/HeldOffset.hs 135;" f
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heldHandlePos src/Dodge/Item/HeldOffset.hs 92;" f
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heldInfo src/Dodge/Item/Info.hs 90;" f
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heldInfo src/Dodge/Item/Info.hs 90;" f
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heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 18;" f
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heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 18;" f
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heldItemBulkiness src/Dodge/Creature/YourControl.hs 177;" f
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heldItemBulkiness src/Dodge/Creature/YourControl.hs 177;" f
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heldItemInvLock src/Dodge/HeldUse.hs 478;" f
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heldItemInvLock src/Dodge/HeldUse.hs 478;" f
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heldItemMuzVel src/Dodge/HeldUse.hs 1024;" f
|
heldItemMuzVel src/Dodge/HeldUse.hs 1024;" f
|
||||||
heldItemMuzzles src/Dodge/HeldUse.hs 156;" f
|
heldItemMuzzles src/Dodge/HeldUse.hs 156;" f
|
||||||
heldItemOffset src/Dodge/Item/HeldOffset.hs 105;" f
|
heldItemOffset src/Dodge/Item/HeldOffset.hs 62;" f
|
||||||
heldItemRelativeOrient src/Dodge/Item/HeldOffset.hs 33;" f
|
|
||||||
heldItemRifling src/Dodge/HeldUse.hs 1068;" f
|
heldItemRifling src/Dodge/HeldUse.hs 1068;" f
|
||||||
heldItemSPic src/Dodge/Item/Draw/SPic.hs 223;" f
|
heldItemSPic src/Dodge/Item/Draw/SPic.hs 223;" f
|
||||||
heldItemWeight src/Dodge/Creature/Statistics.hs 71;" f
|
heldItemWeight src/Dodge/Creature/Statistics.hs 71;" f
|
||||||
@@ -4864,7 +4863,7 @@ locGoHelp src/Dodge/DoubleTree.hs 273;" f
|
|||||||
locGoLeft src/Dodge/DoubleTree.hs 262;" f
|
locGoLeft src/Dodge/DoubleTree.hs 262;" f
|
||||||
locGoRight src/Dodge/DoubleTree.hs 267;" f
|
locGoRight src/Dodge/DoubleTree.hs 267;" f
|
||||||
locLeftmost src/Dodge/DoubleTree.hs 255;" f
|
locLeftmost src/Dodge/DoubleTree.hs 255;" f
|
||||||
locOrient src/Dodge/Item/HeldOffset.hs 84;" f
|
locOrient src/Dodge/Item/HeldOffset.hs 57;" f
|
||||||
locRightmost src/Dodge/DoubleTree.hs 258;" f
|
locRightmost src/Dodge/DoubleTree.hs 258;" f
|
||||||
locToTop src/Dodge/DoubleTree.hs 250;" f
|
locToTop src/Dodge/DoubleTree.hs 250;" f
|
||||||
locUp src/Dodge/DoubleTree.hs 237;" f
|
locUp src/Dodge/DoubleTree.hs 237;" f
|
||||||
@@ -5724,7 +5723,7 @@ setOldPos src/Dodge/Update.hs 475;" f
|
|||||||
setOutLinks src/Dodge/RoomLink.hs 48;" f
|
setOutLinks src/Dodge/RoomLink.hs 48;" f
|
||||||
setOutLinksByType src/Dodge/RoomLink.hs 57;" f
|
setOutLinksByType src/Dodge/RoomLink.hs 57;" f
|
||||||
setOutLinksPD src/Dodge/RoomLink.hs 77;" f
|
setOutLinksPD src/Dodge/RoomLink.hs 77;" f
|
||||||
setRBCreatureTargeting src/Dodge/Creature/State.hs 466;" f
|
setRBCreatureTargeting src/Dodge/Creature/State.hs 482;" f
|
||||||
setSelWhileDragging src/Dodge/Update/Input/InGame.hs 334;" f
|
setSelWhileDragging src/Dodge/Update/Input/InGame.hs 334;" f
|
||||||
setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 87;" f
|
setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 87;" f
|
||||||
setShaderSource src/Shader/Compile.hs 290;" f
|
setShaderSource src/Shader/Compile.hs 290;" f
|
||||||
@@ -5791,8 +5790,9 @@ shiftRoomBy src/Dodge/Room/Link.hs 37;" f
|
|||||||
shiftRoomShiftBy src/Dodge/Room/Link.hs 81;" f
|
shiftRoomShiftBy src/Dodge/Room/Link.hs 81;" f
|
||||||
shiftRoomShiftToLink src/Dodge/Room/Link.hs 70;" f
|
shiftRoomShiftToLink src/Dodge/Room/Link.hs 70;" f
|
||||||
shiftedGrid src/Grid.hs 25;" f
|
shiftedGrid src/Grid.hs 25;" f
|
||||||
shineTargetLaser src/Dodge/Creature/State.hs 329;" f
|
shineTargetLaser src/Dodge/Creature/State.hs 336;" f
|
||||||
shineTorch src/Dodge/Creature/State.hs 409;" f
|
shineTorch src/Dodge/Creature/State.hs 413;" f
|
||||||
|
shineTorch' src/Dodge/Creature/State.hs 430;" f
|
||||||
shootBullet src/Dodge/HeldUse.hs 990;" f
|
shootBullet src/Dodge/HeldUse.hs 990;" f
|
||||||
shootBullets src/Dodge/HeldUse.hs 980;" f
|
shootBullets src/Dodge/HeldUse.hs 980;" f
|
||||||
shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
|
shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
|
||||||
@@ -5809,7 +5809,7 @@ shootingRange src/Dodge/Room/Room.hs 332;" f
|
|||||||
shortPoint2 src/Dodge/ShortShow.hs 4;" f
|
shortPoint2 src/Dodge/ShortShow.hs 4;" f
|
||||||
shortShow src/ShortShow.hs 9;" f
|
shortShow src/ShortShow.hs 9;" f
|
||||||
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 693;" f
|
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 693;" f
|
||||||
shoulderHeight src/Dodge/Item/HeldOffset.hs 115;" f
|
shoulderHeight src/Dodge/Item/HeldOffset.hs 72;" f
|
||||||
shoulderSH src/Dodge/Creature/Picture.hs 133;" f
|
shoulderSH src/Dodge/Creature/Picture.hs 133;" f
|
||||||
shoulderSP src/Dodge/Creature/HandPos.hs 170;" f
|
shoulderSP src/Dodge/Creature/HandPos.hs 170;" f
|
||||||
showAttachItem src/Dodge/Item/Display.hs 91;" f
|
showAttachItem src/Dodge/Item/Display.hs 91;" f
|
||||||
@@ -5817,9 +5817,9 @@ showEquipItem src/Dodge/Item/Display.hs 105;" f
|
|||||||
showInt src/Dodge/Item/Info.hs 73;" f
|
showInt src/Dodge/Item/Info.hs 73;" f
|
||||||
showIntsString src/Dodge/Tree/Compose.hs 129;" f
|
showIntsString src/Dodge/Tree/Compose.hs 129;" f
|
||||||
showInventoryPathing src/Dodge/Item/Display.hs 85;" f
|
showInventoryPathing src/Dodge/Item/Display.hs 85;" f
|
||||||
showManObj src/Dodge/TestString.hs 59;" f
|
showManObj src/Dodge/TestString.hs 61;" f
|
||||||
showTerminalError src/Dodge/Debug/Terminal.hs 78;" f
|
showTerminalError src/Dodge/Debug/Terminal.hs 78;" f
|
||||||
showTimeFlow src/Dodge/TestString.hs 82;" f
|
showTimeFlow src/Dodge/TestString.hs 84;" f
|
||||||
shrinkPolyOnEdges src/Geometry/Polygon.hs 136;" f
|
shrinkPolyOnEdges src/Geometry/Polygon.hs 136;" f
|
||||||
shrinkVert src/Geometry/Polygon.hs 140;" f
|
shrinkVert src/Geometry/Polygon.hs 140;" f
|
||||||
shuffle src/RandomHelp.hs 49;" f
|
shuffle src/RandomHelp.hs 49;" f
|
||||||
@@ -5959,7 +5959,7 @@ strFromEquipment src/Dodge/Creature/Statistics.hs 48;" f
|
|||||||
strFromHeldItem src/Dodge/Creature/Statistics.hs 60;" f
|
strFromHeldItem src/Dodge/Creature/Statistics.hs 60;" f
|
||||||
strengthFactor src/Dodge/Creature/Impulse/Movement.hs 35;" f
|
strengthFactor src/Dodge/Creature/Impulse/Movement.hs 35;" f
|
||||||
strictify src/MaybeHelp.hs 37;" f
|
strictify src/MaybeHelp.hs 37;" f
|
||||||
strideRot src/Dodge/Item/HeldOffset.hs 118;" f
|
strideRot src/Dodge/Item/HeldOffset.hs 75;" f
|
||||||
stringToList src/Picture/Base.hs 313;" f
|
stringToList src/Picture/Base.hs 313;" f
|
||||||
stringToListGrad src/Picture/Text.hs 12;" f
|
stringToListGrad src/Picture/Text.hs 12;" f
|
||||||
stripZ src/Geometry/Vector3D.hs 97;" f
|
stripZ src/Geometry/Vector3D.hs 97;" f
|
||||||
@@ -6096,7 +6096,7 @@ tone440sawtoothquietS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 439;" f
|
|||||||
topInvW src/Dodge/ListDisplayParams.hs 51;" f
|
topInvW src/Dodge/ListDisplayParams.hs 51;" f
|
||||||
topPrismEdgeIndices src/Shader/Poke.hs 335;" f
|
topPrismEdgeIndices src/Shader/Poke.hs 335;" f
|
||||||
topPrismIndices src/Shader/Poke.hs 410;" f
|
topPrismIndices src/Shader/Poke.hs 410;" f
|
||||||
topTestPart src/Dodge/TestString.hs 55;" f
|
topTestPart src/Dodge/TestString.hs 57;" f
|
||||||
torch src/Dodge/Item/Held/Utility.hs 23;" f
|
torch src/Dodge/Item/Held/Utility.hs 23;" f
|
||||||
torchShape src/Dodge/Item/Draw/SPic.hs 267;" f
|
torchShape src/Dodge/Item/Draw/SPic.hs 267;" f
|
||||||
torqueAmount src/Dodge/HeldUse.hs 619;" f
|
torqueAmount src/Dodge/HeldUse.hs 619;" f
|
||||||
@@ -6111,7 +6111,7 @@ tractorPullPos src/Dodge/TractorBeam/Update.hs 33;" f
|
|||||||
tractorSPic src/Dodge/TractorBeam/Draw.hs 10;" f
|
tractorSPic src/Dodge/TractorBeam/Draw.hs 10;" f
|
||||||
tranRot src/Picture/Base.hs 124;" f
|
tranRot src/Picture/Base.hs 124;" f
|
||||||
transMat src/MatrixHelper.hs 73;" f
|
transMat src/MatrixHelper.hs 73;" f
|
||||||
transToHandle src/Dodge/Item/HeldOffset.hs 28;" f
|
transToHandle src/Dodge/Item/HeldOffset.hs 27;" f
|
||||||
translate src/Picture/Base.hs 116;" f
|
translate src/Picture/Base.hs 116;" f
|
||||||
translate3 src/Picture/Base.hs 120;" f
|
translate3 src/Picture/Base.hs 120;" f
|
||||||
translateFloatingCamera src/Dodge/Update/Camera.hs 45;" f
|
translateFloatingCamera src/Dodge/Update/Camera.hs 45;" f
|
||||||
@@ -6173,17 +6173,17 @@ tryPutItemInInvAt src/Dodge/Inventory/Add.hs 32;" f
|
|||||||
trySeedFromClipboard src/Dodge/Menu.hs 91;" f
|
trySeedFromClipboard src/Dodge/Menu.hs 91;" f
|
||||||
tryShellBounce src/Dodge/Projectile/Update.hs 103;" f
|
tryShellBounce src/Dodge/Projectile/Update.hs 103;" f
|
||||||
trySpinByCID src/Dodge/Projectile/Update.hs 177;" f
|
trySpinByCID src/Dodge/Projectile/Update.hs 177;" f
|
||||||
trySynthBullet src/Dodge/Creature/State.hs 224;" f
|
trySynthBullet src/Dodge/Creature/State.hs 237;" f
|
||||||
tryUseParent src/Dodge/Creature/State.hs 218;" f
|
tryUseParent src/Dodge/Creature/State.hs 231;" f
|
||||||
turnTo src/Dodge/Movement/Turn.hs 8;" f
|
turnTo src/Dodge/Movement/Turn.hs 8;" f
|
||||||
turret src/Dodge/Placement/Instance/Turret.hs 35;" f
|
turret src/Dodge/Placement/Instance/Turret.hs 35;" f
|
||||||
turretItemOffset src/Dodge/Item/HeldOffset.hs 23;" f
|
turretItemOffset src/Dodge/Item/HeldOffset.hs 22;" f
|
||||||
tweenAngles src/Geometry/Vector.hs 195;" f
|
tweenAngles src/Geometry/Vector.hs 195;" f
|
||||||
twinSlowDoorChasers src/Dodge/Room/LongDoor.hs 80;" f
|
twinSlowDoorChasers src/Dodge/Room/LongDoor.hs 80;" f
|
||||||
twinSlowDoorRoom src/Dodge/Room/LongDoor.hs 28;" f
|
twinSlowDoorRoom src/Dodge/Room/LongDoor.hs 28;" f
|
||||||
twists src/Dodge/Creature/Test.hs 109;" f
|
twists src/Dodge/Creature/Test.hs 109;" f
|
||||||
twoFlat src/Dodge/Creature/Test.hs 106;" f
|
twoFlat src/Dodge/Creature/Test.hs 106;" f
|
||||||
twoFlatHRot src/Dodge/Item/HeldOffset.hs 127;" f
|
twoFlatHRot src/Dodge/Item/HeldOffset.hs 84;" f
|
||||||
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 150;" f
|
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 150;" f
|
||||||
twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
|
twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
|
||||||
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 533;" f
|
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 533;" f
|
||||||
@@ -6214,7 +6214,7 @@ updateAimPos src/Dodge/Update.hs 308;" f
|
|||||||
updateAllNodes src/TreeHelp.hs 85;" f
|
updateAllNodes src/TreeHelp.hs 85;" f
|
||||||
updateArc src/Dodge/Tesla.hs 44;" f
|
updateArc src/Dodge/Tesla.hs 44;" f
|
||||||
updateArc src/Dodge/Tesla/Arc.hs 100;" f
|
updateArc src/Dodge/Tesla/Arc.hs 100;" f
|
||||||
updateAttachedItems src/Dodge/Creature/State.hs 283;" f
|
updateAttachedItems src/Dodge/Creature/State.hs 296;" f
|
||||||
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 453;" f
|
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 453;" f
|
||||||
updateBarrel src/Dodge/Barreloid.hs 41;" f
|
updateBarrel src/Dodge/Barreloid.hs 41;" f
|
||||||
updateBarreloid src/Dodge/Barreloid.hs 15;" f
|
updateBarreloid src/Dodge/Barreloid.hs 15;" f
|
||||||
@@ -6252,7 +6252,7 @@ updateFloatingCamera src/Dodge/Update/Camera.hs 34;" f
|
|||||||
updateFunctionKey src/Dodge/Update/Input/InGame.hs 364;" f
|
updateFunctionKey src/Dodge/Update/Input/InGame.hs 364;" f
|
||||||
updateFunctionKeys src/Dodge/Update/Input/InGame.hs 357;" f
|
updateFunctionKeys src/Dodge/Update/Input/InGame.hs 357;" f
|
||||||
updateGusts src/Dodge/Update.hs 726;" f
|
updateGusts src/Dodge/Update.hs 726;" f
|
||||||
updateHeldRootItem src/Dodge/Creature/State.hs 277;" f
|
updateHeldRootItem src/Dodge/Creature/State.hs 290;" f
|
||||||
updateHumanoid src/Dodge/Humanoid.hs 13;" f
|
updateHumanoid src/Dodge/Humanoid.hs 13;" f
|
||||||
updateIMl src/Dodge/Update.hs 510;" f
|
updateIMl src/Dodge/Update.hs 510;" f
|
||||||
updateIMl' src/Dodge/Update.hs 515;" f
|
updateIMl' src/Dodge/Update.hs 515;" f
|
||||||
@@ -6260,8 +6260,8 @@ updateInGameCamera src/Dodge/Update/Camera.hs 78;" f
|
|||||||
updateInitialPressInGame src/Dodge/Update/Input/InGame.hs 400;" f
|
updateInitialPressInGame src/Dodge/Update/Input/InGame.hs 400;" f
|
||||||
updateInt2Map src/Dodge/Zoning/Base.hs 92;" f
|
updateInt2Map src/Dodge/Zoning/Base.hs 92;" f
|
||||||
updateInventoryPositioning src/Dodge/DisplayInventory.hs 86;" f
|
updateInventoryPositioning src/Dodge/DisplayInventory.hs 86;" f
|
||||||
updateItemTargeting src/Dodge/Creature/State.hs 435;" f
|
updateItemTargeting src/Dodge/Creature/State.hs 451;" f
|
||||||
updateItemWithOrientation src/Dodge/Creature/State.hs 303;" f
|
updateItemWithOrientation src/Dodge/Creature/State.hs 311;" f
|
||||||
updateKeyInGame src/Dodge/Update/Input/InGame.hs 394;" f
|
updateKeyInGame src/Dodge/Update/Input/InGame.hs 394;" f
|
||||||
updateKeysInTerminal src/Dodge/Update/Input/InGame.hs 382;" f
|
updateKeysInTerminal src/Dodge/Update/Input/InGame.hs 382;" f
|
||||||
updateLampoid src/Dodge/Lampoid.hs 12;" f
|
updateLampoid src/Dodge/Lampoid.hs 12;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user