Move wall collisions around
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@@ -2,15 +2,9 @@ module Dodge.Item.Weapon.LaserPath
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( reflectLaserAlong
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) where
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import Dodge.Data
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import Dodge.Wall.Reflect
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import Dodge.Base.Wall
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--import Dodge.Creature.HandPos
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import Dodge.WorldEvent
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import Dodge.Base.Collide
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--import Dodge.Default
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--import Dodge.Item.Weapon.InventoryDisplay
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--import Dodge.Item.Weapon.TriggerType
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--import Dodge.Item.Attachment
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--import Dodge.Base
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import Geometry
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--import Data.Maybe
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